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Advanced [show]


Left-Handed Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. He wears his yellow fur down. His face is scarred and worn.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He believes the world needs to unite to get rid of drow once and for all.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting drow, the young Left-Handed began to lead the lost caravan. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Enemies, Rich. Occupation: Servant

Voice: Smoker's lung

Attributes [hide]

Left-Handed Of Ale, Male Tabaxi Fighter 2
Medium (5'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)14 (+2) 12 (+1)19 (+4)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 110 gp. 1 Half-Plate.


Social Check DCs


Andraste Amakiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She has a slight overbite and is overall scrawny. She has auburn hair. She tend to wears goggles to shield her eyes.

Personality: Her tongue was cut out and she uses sign language. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Andraste grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Andraste. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: Nothing but the best is good enough for her; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Flaws: Disease, Forgetful. Bonds: Poor, Criminal record, Has a crush. Occupation: Architect

Voice: Whispers

Attributes [hide]

Andraste Amakiir, Female Half-Elf Ranger 2
Medium (5'7") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Orc, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Sweet Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it and is in decent physical shape. She has styled her lavender fur well, parting it to the left. She has several tiny aquamarine earrings on each ear.

Personality: Calm and collected, she is a well trained Dyer. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: She was born at the edge of vast mountains. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Dyer. She has built up a small fortune and can afford her own way.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Nature. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Sweet Wind, Female Tabaxi Aristocrat 3
Medium (5'1") Tabaxi, Lawful Good (CR 3)
Armor Class 14
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)16 (+3) 15 (+2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Terran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Deep green spinel (110 gp). 1 Half-Plate. 1 Masterwork Heavy wooden shield.


Social Check DCs


Vaina Withrethin, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses like a well dressed Spice Merchant does. She has a very tight haircut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She pushes her goals aggressively. She is also a coward if confronted.

History: She got into the Spice Merchant business at a young age. There was a wharf not far from home where she often wandered off to fish. She struck the Spice Merchant job and began her own company from there.

Motivation: She is terrified, and will act out of fear.

Flaws: Fearful. Bonds: Job, Immigrant, Attractive, Nature. Occupation: Spice Merchant

Voice: American accent

Attributes [hide]

Vaina Withrethin, Female Elf Paladin 3
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Heskan Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red crest is kept up in a ponytail inside a broad hat. His eyes, though not visible through his cowl, are red.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born the only child of a wealthy merchant. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Spy.

Motivation: Balancing his hectic life and new Spy responsibilities is difficult.

Ideals: Fighting, Athletic, Professionalism, Entrepeneur. Bonds: Enemies, Job. Occupation: Spy

Voice: Strong lisp

Attributes [hide]

Heskan Sumnarghthrysh, Male Dragonborn Druid 2
Medium (6'2") Dragonborn, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 17 (+3)11 (+0) 9 (-1)18 (+4)
Skills Intimidation +6, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1900 sp.


Social Check DCs

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