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Advanced [show]


Rangrim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and a wedding ring on his right hand. His hair is cut close to his head. His violet eyes peer out from beneath his top brown hat.

Personality: He exudes charisma. He is a tour de force of persuasion. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rangrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he wants revenge against drow

Ideals: Fighting. Flaws: Disease. Bonds: In love, Attractive, Enemies, Religious. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Rangrim Glanhig, Male Dwarf Paladin 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 28 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 18 (+4)13 (+1) 12 (+1)8 (-1)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 90 gp. Silver pearl (50 gp).


Social Check DCs


Borun Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His tied-back hair is silver. His blue eyes peer out from beneath his top red hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Animal Trainer like his father before him.

Motivation: Retire the richest man in the east; and to be a carter again

Ideals: Optimist, Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Animal Trainer

Voice: Scandinavian accent

Attributes [hide]

Borun Whispermouse, Male Halfling Ranger 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 sp.


Social Check DCs


Erias Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male is renowned for his bright grey suits and hats. He is tall, broad shouldered and powerfully built. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He has achieved small success as a Carpenter.

Motivation: Wants his loneliness to end; and to be a spy again

Flaws: Secretive, Racist. Bonds: Attractive, Military, Job, Has a crush. Occupation: Carpenter

Voice: growls and snarls, animalistic

Attributes [hide]

Erias Balderk, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 18 (+4)10 (+0) 14 (+2)7 (-2)
Skills Athletics +3, Religion +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 3000 cp. 1 Disguise kit.


Social Check DCs


Zanna Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and wears long strands of amber and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her blonde hair is matted, messy, and big. Her eyes are a pleasant amber.

Personality: She is happy with her job as a Engraver. She turns her eye from what people do, preferring to live and let live. Flattery will make her almost putty in your hands.

History: She was born on a small isolated farm. Her mother took her hunting and taught her how to get in the mind of other creatures. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Money/treasure.

Flaws: Ugly, Selfish. Bonds: Rich, Job, Nature. Occupation: Engraver

Voice: Smoker's lung

Attributes [hide]

Zanna Fabblestabble, Female Gnome Adept 1
Small (3'4") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 18 (+4)16 (+3) 13 (+1)12 (+1)
Skills Medicine +3, Stealth +3
Senses Passive Perception 11
Languages Common, Gnome, Elven, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp.


Social Check DCs


Duvamil Sympony, Female Gnome [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears tight fighting clothing, which leaves very little to the imagination, and is pretty ugly. Her white hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a logical person and will generally grow upset if things defy logic and science.

History: She was born to a criminal king-pin and mafia family Duvamil was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Duvamil decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Duvamil fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is a bit of a kleptomaniac.

Ideals: Fighting, Philantrophist, Logical. Flaws: Ugly. Bonds: Criminal record. Occupation: Fletcher

Voice: Spits words with contempt

Attributes [hide]

Duvamil Sympony, Female Gnome Warrior 1
Small (3'1") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 16 (+3)17 (+3) 17 (+3)16 (+3)
Skills Nature +5, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnome, Auran, Dwarven, Giant
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp. White pearl (80 gp).


Social Check DCs

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