Caramip Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a tan shirt with thin black vertical stripes and grey pants. Her red hair is long and unkept. Her otherwise smooth face is marked with small tiny scars.
Personality: Calm and collected, she is a well trained Unemployed. She receives visions of the future at random moments
History: Born in the south to a Unemployed, Caramip learned a great deal about her father's area of expertise. She helped her father out around the business and became quite the natural. She then took over the family business and is one of the better Unemployed for hire.
Motivation: Wants to open a new tavern; and to share knowledge with the world
Ideals: Athletic, Gifted, Logical. Flaws: Ugly. Bonds: Job. Occupation: Unemployed
Voice: Slow speaker
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 500 sp.
Thamior Sharps, Male Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned male sports violet clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. His golden hair is knotted and matted. His green eyes dart from person to person to random spaces in the air.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is skeptical of what others tell him and is slow to trust.
History: Thamior was born with his father's beautiful face. He was taken from his home at a very young age. He now owns his own business.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Flaws: Shy. Bonds: Job, Attractive, Slave. Occupation: Architect
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. 1 Average lock.
Don Bing, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is cut close to his head. His eyes are hazel and catlike.
Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: His parents moved while he was still in utero so he is the first generation to be born here. Don was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Don decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and he would like to get married and retire
Flaws: Insane, Antagonistic. Bonds: Immigrant, Criminal record, Has a crush. Occupation: Mercenary
Voice: Spits words with contempt
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 80 gp. 1 Breastplate.
Fargrim Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown vest and prefers violet and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered flail and tarnished halberd as well. He sports a flattop hair cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and regain custody of his daughter
Ideals: Fighting. Flaws: Ugly. Bonds: Family, Criminal record, Adventurer. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.
Trail Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears just a brown suit. She carries with her a set of clubs, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. She keeps her orange fur in a pixie cut. Her blue eyes peer out from beneath her wide-brimmed brown hat.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Trail abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She's also a talented Miner, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and she is unsatisfied with her job
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Apothecary
Voice: Booming voice
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 3)
Armor Class 15
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 5000 cp.
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