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Advanced [show]


Rimple Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple blue robe with black stripes complete with hood. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are brown and beady.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He comes from a rich northern family. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he has decided he is irredeemable

Flaws: Ugly, Secretive, Fearful. Bonds: Criminal record, Rich. Occupation: Banker

Voice: Relaxed voice

Attributes [hide]

Rimple Scheppen, Male Gnome Ranger 1
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 15 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs


Barbena Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her hair is cut close to her head. Her thin eyebrows rest above her beady gray eyes.

Personality: She is overprotective of those who hire her services. She always tries to repair and not replace. It was this mentality that drove her into the Knight business.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her family was turned out during the war. She and her family wandered west to less war torn lands. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Wants to work out more often; and to clean up the streets

Ideals: Athletic, Persistence. Flaws: Ugly, PTSD. Bonds: Guardian, Immigrant. Occupation: Knight

Voice: Deep voice with rolling R's

Attributes [hide]

Barbena Bloodkith, Female Dwarf Rogue 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)9 (-1) 14 (+2)8 (-1)
Skills Athletics +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 150 gp.


Social Check DCs


Sun Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a flail, but if one is not available he will default to his pickaxe. His gray fur is unkempt and raggedy. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a Spice Merchant, his father struggled to pay the bills. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels the way he acts is they only way to get by in the world

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Poor. Occupation: Weaver

Voice: Jittery and nervous

Attributes [hide]

Sun Of Spirit, Male Tabaxi Ranger 1
Medium (5'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)11 (+0) 16 (+3)12 (+1)
Skills Deception +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 120 gp. 1 Simple lock.


Social Check DCs


Zagga Snowdon, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman dresses like a well dressed Sellsword does. She is muscular with a powerful set of arms. Her silver hair has been sun bleached extensively. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born in the east to a Sellsword, Zagga learned a great deal about her mother's area of expertise. A few years later when the west was not economically sound they moved to her current location. She then took over the family business and is one of the better Sellsword for hire.

Motivation: Sabotage a competitor.

Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Immigrant. Occupation: Sellsword

Voice: High pitched and raspy

Attributes [hide]

Zagga Snowdon, Female Half-Orc Paladin 2
Medium (6'1") Half-Orc, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)12 (+1) 11 (+0)10 (+0)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Odo Mitchell, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a black coat with pastel slacks. With bright golden hair and a scraggly beard. His hazel eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Odo hails from a village terrorized by gnolls. His childhood dream was to be a Laborer, but he was a colossal failure. He inherited the family business which he has now maintained for 13 years.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Athletic, Philantrophist, Impeccable. Bonds: Enemies, Job. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Odo Mitchell, Male Human Adept 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 17 (+3)12 (+1)
Skills Animal Handling +5, Athletics +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: Just what you see.


Social Check DCs

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