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NPC Generator

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Advanced [show]


Traulam Holland, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is very fat, and wears a worn and beaten armor. Her white hair is braided into rings. Her violet eyes lackadaisically let the world flow into them.

Personality: Traulam is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: From birth she was tutored by a cruel and relentless mentor. Her childhood dream was to be a Bather, but she was a colossal failure. Recently she has begun working with bootleggers and crooks.

Motivation: Further expansion of business.

Ideals: Extrovert. Flaws: Ugly. Bonds: Criminal record, Mentor, Job. Occupation: Bookbinder

Voice: Nasally tone

Attributes [hide]

Traulam Holland, Female Half-Elf Druid 1
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Iolite (70 gp).


Social Check DCs


Great Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears tight fighting clothing, which leaves very little to the imagination. She has a penchant for wearing a ring with an oversized amber on her right hand. Her cinnamon fur, when down, is lengthy. She is baby faced.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born several months after her father was called into army service. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure.

Ideals: Fighting, Optimist, Justice. Bonds: Rich, Military. Occupation: Mercenary

Voice: Jamaican accent

Attributes [hide]

Great Prim Posies, Female Tabaxi Warlock 1
Medium (5'11") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 17 (+3)9 (-1) 15 (+2)11 (+0)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. Banded agate (4 gp).


Social Check DCs


Shane LaHood, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'5" and muscular, this northern man wears a well pressed and immaculate suit (or dress). He is bald on top and has large black tufts of hair around his ears. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of a Jeweler, who enjoyed hunting, Shane was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Shane took refuge in the large cave and found the beat up scimitar and armor he uses now. He hasn't been sleeping well lately.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic, Fighting. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Merchant

Voice: Spits and sputters

Attributes [hide]

Shane LaHood, Male Half-Elf Druid 2
Medium (5'5") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)13 (+1) 16 (+3)15 (+2)
Skills Arcana +3, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 320 gp. Carnelian (80 gp).


Social Check DCs


Gunter Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears yellow trousers with green and white striped suspenders. He wears various colorful collared shirts. He keeps his long black hair kept up in a rat tail. His fair skin shows little sign of his aristocratic breeding.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Flattery will make him almost putty in your hands.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gunter took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He left for the south, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and retire the richest man in the south

Ideals: Disciplined. Flaws: Selfish. Bonds: Immigrant, Attractive, Nature. Occupation: Doctor

Voice: Breathy voice

Attributes [hide]

Gunter Nailo, Male Half-Elf Warrior 1
Medium (5'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)8 (-1) 14 (+2)15 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Harvest Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light brown in addition to tight pants. His orange fur, when down, is lengthy. His yellow eyes dart from person to person to random spaces in the air.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Expand his business; and his religion dominates his actions

Ideals: Athletic, Joker, Entrepeneur, Fighting. Bonds: Religious, Job. Occupation: Mortician

Voice: Hard of hearing, loud

Attributes [hide]

Harvest Of Passion, Male Tabaxi Commoner 1
Medium (5'4") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)12 (+1) 10 (+0)13 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 110 gp. 1 Everburning torch.


Social Check DCs

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