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NPC Generator

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Advanced [show]


Avice Lindsay, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears just a brown suit. Her auburn hair has been sun bleached extensively. She has several tiny amber earrings on each ear.

Personality: Calm and collected, she is a well trained Barber. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born to a pair of adventurers, Avice grew up listening to her father's many stories. Avice was born on a far northern plains where she grew up under the tutelage of her father, an expert Barber. She has built up a small fortune and can afford her own way.

Motivation: She has passion for adventuring and risk.

Flaws: Shy. Bonds: Rich, Job, Adventurer, Immigrant. Occupation: Barber

Voice: Uses lots of figures of speech

Attributes [hide]

Avice Lindsay, Female Human Commoner 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)14 (+2) 13 (+1)15 (+2)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Auran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 140 gp. 1 Disguise kit.


Social Check DCs


Ernest Abram, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears many layers of old clothing at all times. His tied-back hair is brown. His hazel eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Knight. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born to a Servant, his father struggled to pay the bills. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Flaws: Ugly, Antagonistic. Bonds: Poor, Job, Family. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Ernest Abram, Male Human Adept 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)15 (+2) 8 (-1)16 (+3)
Skills Intimidation +5, Religion +4
Senses Passive Perception 9
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. Red-brown spinel (70 gp).


Social Check DCs


Thoradin Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears baggy grey pantaloons and a brown scarf. His hair is long and red with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Thoradin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thoradin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To get a good night's sleep; and wants a kiss

Ideals: Extrovert, Fighting, Gifted. Flaws: Insomniac. Bonds: Mentor. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Thoradin Gorunn, Male Dwarf Rogue 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)12 (+1) 18 (+4)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp. 1 Banded mail.


Social Check DCs


Naamah Still, Female Tiefling [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is blue, silky, and of moderate length. Her half smiles and black eyes are beguiling and draw you in.

Personality: A deeply religious woman she believes everything happens for a reason. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Painter arts, while her mother instructed her in etiquette, music and courtly manner. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is compelled to act according to her religious beliefs; and she uses money and sex appeal to get what she needs

Flaws: Antagonistic. Bonds: Rich, Attractive, Religious, Mentor. Occupation: Painter

Voice: Low and grunting

Attributes [hide]

Naamah Still, Female Tiefling Warlock 1
Medium (5'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)12 (+1) 10 (+0)14 (+2)
Skills Acrobatics +1
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 140 gp. Citrine (80 gp).


Social Check DCs


Alex Sydney, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He keeps his golden hair in a pixie cut. This green eyed easterner is not easily forgotten.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born the only child of a wealthy merchant. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Wants to open a new tavern; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Entrepeneur. Bonds: Criminal record, Enemies, Job. Occupation: Ruler

Voice: Jittery and nervous

Attributes [hide]

Alex Sydney, Male Human Cleric 1
Medium (5'3") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 12 (+1)15 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Aquan, Orc, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 20 gp.


Social Check DCs

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