Nimble Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, she is an attractive figure. She wears a brown costume with the symbols of magic on her torso. Her fur is cut close to her head. Her skin is flawless and her green eyes scan people very quickly.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born in a small mountains village. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nimble took refuge in the large cave and found the beat up rapier and armor she uses now. Being a Apothecary kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She is a bit of a kleptomaniac; and seeks redemption
Ideals: Opinionated. Flaws: Impulsive. Bonds: Attractive, Nature, Criminal record. Occupation: Apothecary
Voice: Booming voice
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. Brown-green garnet (150 gp).
Oppah Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: She wears an entirely tan suit with black socks and a vest with buckled shoes. She has a very tight haircut. Her fierce brown eyes like to dwell on things.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She always tries to repair and not replace. It was this mentality that drove her into the Body Guard business.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Like her father and her brother before her, after school she went straight into learning to become a Body Guard. She tends to her Body Guard job now, and dutifully fulfills any obligations she has.
Motivation: She feels the way she acts is they only way to get by in the world; and she'd like to take her coworkers down a peg
Ideals: Persistence, Gifted, Impeccable. Flaws: Ugly. Bonds: Job. Occupation: Body Guard
Voice: Sore throat, cough
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Hrathy Watson, Female Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is dressed in an above average manner. Her silver hair is lengthy. Her brown eyes dart around the room hyper actively observing anyone and anything.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Hrathy is combative with any and all who dare try her patience in the slightest.
History: She was born in a small island village. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Joker, Justice. Bonds: Attractive, Nature, Religious. Occupation: Jeweler
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 18 (+4) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Halfling
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Verna Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a red coat over a black low-cut shirt, and a broad hat upon her head. With bright blonde hair. She has gleaming, smiling green eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Born to a Marshal, her mother struggled to pay the bills. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Since then, she has sought to make the best of life.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Optimist, Justice. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Healer
Voice: High pitched, excited
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Undercommon, Celestial
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +5
Possessions: 40 pp. Banded agate (9 gp).
Windy Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender man wears dull pastel sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His white fur is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He dislikes all the random violence that takes place in the south. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: The child of a Apothecary, who enjoyed hunting, Windy was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Baker for the past few years.
Motivation: Someone believes him a fraud; and he'd like to take his coworkers down a peg
Ideals: Pacifist. Flaws: Ugly. Bonds: Enemies, Nature, Job. Occupation: Baker
Voice: Old Prospector
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!