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Advanced [show]


Patrin Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a colorful flower in his green crest. He has gold eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a small toy that he constantly fidgets with.

History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: He is content.

Ideals: Impeccable. Flaws: Addict, Mundane. Bonds: Poor, Attractive. Occupation: Armorer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Patrin Sumnarghthrysh, Male Dragonborn Wizard 3
Medium (6'7") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)13 (+1) 13 (+1)12 (+1)
Skills Investigation +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs


Geoffrey Norton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear flannel. His brown hair is kept up in a ponytail inside a broad hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the north, but his parents moved at a very young age to the west. From there he went from mercenary job to mercenary job. He left for the north, certain he would find work there.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and to reunite with his old friends

Flaws: Insane, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Mercenary

Voice: Dark and ominous

Attributes [hide]

Geoffrey Norton, Male Human Aristocrat 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)16 (+3) 15 (+2)9 (-1)
Skills Nature +5, Stealth +2
Senses Passive Perception 12
Languages Common, Sylvan, Aquan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Pirithin Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft red waves gently in the breeze. His skin is fair and his fingers are delicate and long. He is bald on top and has large brown tufts of hair around his ears. His eyes are green and beady.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Flattery will make him almost putty in your hands.

History: Pirithin hails from a village terrorized by gnolls. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Disciplined. Flaws: Ugly, Selfish. Bonds: Rich, Enemies. Occupation: Masseuse

Voice: Spanish accent

Attributes [hide]

Pirithin Tosscobble, Male Halfling Rogue 1
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 50 gp.


Social Check DCs


Bucklal Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 2'11". He wears a lot of dark rich colors, with gold accents. His hair is long and white with streaks of brown, and is pulled back with small red clips. His beard is brown, braided, and well cared for. His eyes are violet and he is always smoking a pipe.

Personality: He is irascible and easily irritated. He has all his life been fascinated with singing.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Bucklal and his spouse have recently divorced.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Servant

Voice: Australian accent

Attributes [hide]

Bucklal Hogcollar, Male Halfling Fighter 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Goblin
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Dalgal Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is bristling with hidden weapons, mostly nunchakus and bastard swords. His hair is silver and very short. His fierce hazel eyes like to dwell on things.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Flattery will make him almost putty in your hands.

History: Dalgal was born with his father's beautiful face. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Dalgal began to lead the lost caravan. He has recently gotten a pet goose that steals things from people.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and revenge

Ideals: Entrepeneur. Flaws: Depressed, Selfish. Bonds: Attractive, Criminal record, Enemies. Occupation: Beggar

Voice: Speaks with back of mouth

Attributes [hide]

Dalgal Rumnaheim, Male Dwarf Wizard 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 19 (+4)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +1, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Halfling
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs

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