Stannor Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red cloak and cross-gartered yellow stockings. He keeps his long black hair kept up in a rat tail. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Stannor wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a Assassin, his mother struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted martial powers by his dying brother.
Motivation: He has passion for adventuring and risk; and he wants nothing more than to rejoin the army
Ideals: Disciplined, Gifted. Flaws: Addict. Bonds: Poor, Military. Occupation: Ruler
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'3") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. 1 Masterwork Common Ranged Weapon.
Kellen Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: 3'7" and muscular, this northern man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His golden hair is slicked back into a classic pompadour. This blue eyed northerner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Brewer born in the past three hundred years. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to loving parents in a slum to the north. He worked as a nervous Brewer and found it very stressful. He ran away from his former home and has been making his living as a Brewer for the past few years.
Motivation: Wants to work out more often; and to be a beggar again
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Brewer
Voice: Eastern European accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 9 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Efferil Othronus, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is golden and curly. He tend to wears goggles to shield his eyes.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born into a rich family. His mother was a mechanic, and taught him how to fix just about anything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: Regain custody of his daughter; and meet up once more with his childhood friend
Ideals: Persistence. Bonds: Rich, Attractive, Religious, Adventurer, Family. Occupation: Ruler
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Orc, Aquan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 8000 cp. Tiger eye turquoise (6 gp). Alexandrite (500 gp). Moss agate (6 gp).
Az-Bror Landon, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He carries a battered nunchaku and tarnished greataxe as well. He has dyed his greying brown hair a little too much giving a sharp brown color. He has several tiny ruby earrings on each ear.
Personality: Stoic and calm, he prefers to meditate than take action. He takes great joy in being the best Spice Merchant in town.
History: Sold as a small child to a necromancer, Az-Bror was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Spice Merchant and found it very stressful. He's also a talented Crown-heir, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he is greedy
Ideals: Fighting, Disciplined. Bonds: Rich, Job, Mentor. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Druidic, Giant
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 700 sp.
Alice Hale, Female Human [Permalink]
Personal [hide]
Description: This woman tends to wear a brown poncho over her likewise colored trousers and shirt, and sports empty pouches on her belt. Her blonde hair has been sun bleached extensively. Her brown eyes lackadaisically let the world flow into them.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She got into the Dyer business at a young age. Her father was a mechanic, and taught her how to fix just about anything. She became a Dyer soon after.
Motivation: She is unsatisfied with her job.
Ideals: Philantrophist, Persistence. Bonds: Job. Occupation: Dyer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Druidic, Ignan, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: Just what you see.
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