Anverth Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. He has wavy chestnut hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is mildly Gnome supremacist, though he does not identify as such. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: A powerful necromancer made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Due to his spouse's obsession with being a Map Maker they were divorced and he won custody of their daughter. He worked as a Farmer, and he later adopted a second daughter.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Racist. Bonds: Poor, Attractive, Family, Mentor. Occupation: Farmer
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 17 (+3) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Auran, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
Possessions: 6000 cp. Rock crystal (50 gp). Iolite (50 gp). Golden yellow topaz (300 gp).
Theobald Suithrasas, Male Half-Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a violet cloak and cross-gartered white stockings. He has no hair. His blue eyes dart from person to person.
Personality: Calm and collected, he is a well trained Fortune-teller. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 15 years.
Motivation: Further expansion of business; and an old rival family wants him found
Flaws: Ugly, Disease. Bonds: Job, Family. Occupation: Fortune-teller
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Hugolina Suithrasas, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears suspenders and violet workpants. Her shirt is yellow, and she wears a heavy violet leather apron most of the time. She is an epitome of beauty. Her chestnut hair is heavily combed to the left. She tend to wears goggles to shield her eyes.
Personality: Stoic and calm, she prefers to meditate than take action. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Hugolina was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Revenge; and she wants revenge against dire rats
Ideals: Disciplined. Bonds: Attractive, Religious, Enemies, Debt. Occupation: Shoemaker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 14000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Zephan Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'7" southern man, he wears tight fighting clothing, which leaves very little to the imagination. His brown hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born in a small village he learned the ways of the warrior from his mother. Zephan was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Zephan decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Fighting, Joker, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Herbalist
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Tiefling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp. Silver pearl (80 gp). 1 Masterwork Common Ranged Weapon.
Clerebold Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. He has a long black beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A skeptical and narcissistic man, Clerebold's first love is himself. His second love is also himself. He has all his life been fascinated with singing.
History: He got into the Butcher business at a young age. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has achieved small success as a Butcher.
Motivation: Balancing his hectic life and new Butcher responsibilities is difficult; and obtaining odd cultural half-elven artifacts is his passion
Ideals: Athletic, Impeccable, Artistic. Bonds: Rich, Job, Adventurer. Occupation: Butcher
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 10 pp.
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