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NPC Generator

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Advanced [show]


Jane Selevarun, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears violet painted combat armor at almost all times. She sports a flattop hair cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Jane hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Jane was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother was very strict, and drilled into her lessons on being the perfect lady. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Artistic, Impeccable. Flaws: Insane. Bonds: Poor. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Jane Selevarun, Female Half-Elf Commoner 2
Medium (5'2") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)15 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 390 gp. 3 Holy water.


Social Check DCs


Percival Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. He sports a flattop hair cut. He is baby faced.

Personality: He is extraordinarily eccentric. He is afraid of women and trembles around them

History: He got into the Jeweler business at a young age. His necromantic abilities were realized during a raid on his village. He now owns his own business.

Motivation: To be a Herbalist again.

Ideals: Gifted. Flaws: Insane, Shy. Bonds: Attractive, Immigrant, Job. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Percival Hardy, Male Half-Elf Adept 3
Medium (4'9") Half-Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)12 (+1) 13 (+1)11 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 2700 sp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Olgoth Huckabee, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large black mantle and cape that has been intricately interwoven into his violet robe. His broad hat is riddled with cuts and holes. His brown eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. As long as the job gets done he does not care how it got done.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. He left for the east, certain he would find work there.

Motivation: Wants to work out more often; and to unite with his brother

Ideals: Athletic, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Barber

Voice: German accent

Attributes [hide]

Olgoth Huckabee, Male Half-Orc Druid 2
Medium (6'5") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)16 (+3) 16 (+3)11 (+0)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Undercommon, Abyssal, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 150 gp.


Social Check DCs


Tarhun Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'7" and muscular, this northern man wears professional attire. He wears a wide-brimmed hat to hide his balding. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.

History: The child of a Cartwright, who enjoyed hunting, Tarhun was taken on many hunting expeditions. His mother was a soldier and died while he was still young. Tarhun was left his mother's suit of armor and trained in its use and care. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and doesn't want to be a blacksmith and was forced into it by his family

Ideals: Athletic, Philantrophist. Bonds: Attractive, Nature, Military. Occupation: Blacksmith

Voice: Hard of hearing, loud

Attributes [hide]

Tarhun Kimbatuul, Male Dragonborn Monk 3
Medium (6'7") Dragonborn, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 18000 cp.


Social Check DCs


Theodoric Ramsey, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a brown suit. His tied-back hair is auburn. His brown unseeing eyes seem to look past you.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Animals are drawn to him, and he is able to talk to them.

History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When Theodoric reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and he is content

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Poor, Military. Occupation: Fletcher

Voice: Sensual and smooth

Attributes [hide]

Theodoric Ramsey, Male Human Cleric 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 13 (+1)8 (-1)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs

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