Chad Addington, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He snorts whenever he laughs or is feeling confident. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Chad was raised in a hard working conservative environment. A gifted student he started as a Merchant, but he got bored and became a Sage. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To protect his home; and seeks redemption
Ideals: Justice, Fighting. Bonds: Criminal record, Job, Guardian. Occupation: Sage
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 18 (+4) | 18 (+4) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Gnoll, Goblin, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 130 gp.
Yvonne Elton, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is long and blonde with streaks of brown, and is pulled back with small brown clips. Her violet eyes peer out from beneath her small brown hat.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born on a small isolated farm. She made a point of taking high paying jobs and getting most of it up front. She has achieved small success as a Beggar.
Motivation: She'd like to take her coworkers down a peg; and a need for knowledge about a nearby landmark
Flaws: Ugly. Bonds: Poor, Job, Adventurer, Nature. Occupation: Beggar
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Just what you see.
Emeny Conway, Female Human [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. Her red hair is kept up in a ponytail inside a broad hat. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Emeny is combative with any and all who dare try her patience in the slightest.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shoemaker. She has worked as a Shoemaker like her mother before her.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Justice. Bonds: Attractive, Rich, Job. Occupation: Shoemaker
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Infernal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 4000 cp. 1 Masterwork Light wooden shield.
Thradal Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many pastel ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. With bright red hair and a scraggly beard. His violet eyes dart from person to person.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not believe in violence as a means to an end. He is a dedicated Shoemaker but believes his peers are too gung-ho.
History: Thradal was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Thradal took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He inherited the family business which he has now maintained for 11 years.
Motivation: To find somewhere to settle down; and expand his business
Ideals: Athletic, Pacifist. Flaws: Mundane. Bonds: Job, Nature. Occupation: Shoemaker
Voice: Spits and sputters
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 170 gp. 1 Darkwood Buckler.
Abad Delight, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a long, green, dusty cloak. He keeps his silver hair in a flapper bob. His eyes are silver and he is always smoking a pipe.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Abad was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Abad's mother didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Many brigands want him driven away; and his religion dominates his actions
Flaws: Antagonistic. Bonds: Religious, Military, Family, Enemies. Occupation: Spice Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Celestial, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2500 sp. Eye agate (14 gp). Deep green spinel (90 gp).
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