Rangrim Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a brown vest and prefers yellow and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is cut close to his head. He has a dull look in his blue eyes.
Personality: Rangrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Rangrim took refuge in the large cave and found the beat up hammer and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business.
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Nature, Job. Occupation: Body Guard
Voice: Rolls R's
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 19 (+4) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1800 sp.
Semyaza Tolerance, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman wears a robe, a symbol of magic around her neck, and a monstrous two handed axe on her belt. Her clothes are grease stained in places. She has brown hair. Her face is covered beneath a completely black helmet.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: When she was but 7 years old her parents immigrated from the east. A few years later when the north was not economically sound they moved to her current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Semyaza fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Bonds: Poor, Immigrant. Occupation: Adventurer
Voice: Booming voice
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: Just what you see.
Tawar Easton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a black cloak and cross-gartered blue stockings. She has dyed her greying red hair a little too much giving a sharp red color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She plays an instrument quite well.
History: She was raised by priests from a young age. She has had some formal painting training, and achieved minor success. She left for the west, certain she would find work there.
Motivation: Her religion dominates her actions.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Religious, Mentor. Occupation: Fisher
Voice: Low range voice
Attributes [hide]
Medium (5'9") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 80 gp. Gold and topaz bottle stopper cork (300 gp). Large well-done wool tapestry (300 gp).
Grai Kirby, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is very fat, and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her moppish silver hair is in a traditional bowl cut. Her eyes are green.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born a particularly ugly child, much to the horror of her parents. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting goblins, the young Grai began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by goblins. Grai was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: A deep hatred of goblins; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Disease. Bonds: Rich, Enemies. Occupation: Barrister
Voice: Indian accent
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 30 pp.
Two Llamas Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His yellow fur is singed and shortened. He has gleaming, smiling amber eyes.
Personality: Cocky and sure of himself, he believes he is the best Dilettante born in the past three hundred years. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Dilettante for hire.
Motivation: Expand his business; and to be a stylist again
Ideals: Optimist. Flaws: Ugly. Bonds: Immigrant, Job, Religious. Occupation: Dilettante
Voice: Booming voice
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
