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Advanced [show]


Beast In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a fancy brown dress. She wears a broad hat to cover her moderate length gray fur. She wears large thick round spectacles.

Personality: She is a Barrister first and foremost. She believes firmly that knowledge should be universal. She is a ruthless business woman, a trait she acquired from her father.

History: Beast lived on a farm with her father, near the main road leading to a nearby town. A gifted student she started as a Interpreter, but she got bored and became a Barrister. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor, Job, Family. Occupation: Barrister

Voice: Mousy voice

Attributes [hide]

Beast In the Wind, Female Tabaxi Sorcerer 1
Medium (6'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)17 (+3) 13 (+1)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 20 pp.


Social Check DCs


Vadania Galanodel, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears a violet vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her violet boots flare out at the collars. Her golden hair, when down, is lengthy. Her blue eyes are slightly larger than normal.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Vadania was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: To unite with her sister; and to reunite with her absent father

Ideals: Athletic. Flaws: Impulsive. Bonds: Job, Adventurer, Family. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Vadania Galanodel, Female Half-Elf Warlock 2
Medium (4'9") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)16 (+3) 14 (+2)17 (+3)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Terran, Celestial, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 40 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Matilda Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who is well dressed, constantly wearing a yellow suit, black shirt, and tan tie. Her white hair is lengthy. She has several tiny opal earrings on each ear.

Personality: Always inclined to offer people food she seems plenty friendly. She is able to make almost anything out of random pieces of junk.

History: The child of a Doctor, who enjoyed hunting, Matilda was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Matilda took refuge in the ruined castle and found the beat up kukri and armor she uses now. She bought a kukri and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to pay off her debts

Ideals: Philantrophist, Gifted. Bonds: Rich, Nature, Debt. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Matilda Iranapha, Female Half-Elf Adept 3
Medium (5'5") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Cask Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across her face, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her beige fur, when down, is lengthy. Her face is scarred and worn.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She can't help but pocket interesting objects she comes across

History: Cask was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to her current location. She struck the Banker job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg; and she is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Job, Immigrant. Occupation: Banker

Voice: Smoker's lung

Attributes [hide]

Cask Wind, Female Tabaxi Cleric 1
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Loopmottin Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She dresses well, wearing blue shirts, loose pants, and blazers most of the time, and carries lances. Her hair is greying and her face has many wrinkles. Her green eyes have a joyful gleam in them most of the time.

Personality: She is fixated on the number 77. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She plays an instrument quite well.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She is untrained/undisciplined, which makes her dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally

Ideals: Fighting, Artistic, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Carter

Voice: Aggressive tone

Attributes [hide]

Loopmottin Albaratie, Female Gnome Expert 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)11 (+0) 12 (+1)15 (+2)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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