Quespa Chumbyxirinnish, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears suspenders and green workpants. Her shirt is tan, and she wears a heavy green leather apron most of the time. She keeps her scarlet crest in a flapper bob. She has a tattooed face.
Personality: A skeptical and narcissistic woman, Quespa's first love is herself. Her second love is also herself. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She has dedicated herself to building a better trade route.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Joker. Bonds: Rich, Adventurer, Enemies. Occupation: Carpenter
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Celestial
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Brass mug with jade inlays (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Mishann Baharoosh, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears a black collared shirt and blue skirt. She accessorizes with a grey scarf around the waist and a strap diagonally across her shirt. She has gold crest. This red eyed westerner is not easily forgotten.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was raised in a forest tribe. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Wants to work out more often; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Athletic, Optimist. Flaws: Shy. Bonds: Nature, Criminal record. Occupation: Bowyer
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 260 gp. Red spinel (90 gp). Aquamarine (200 gp). Violet garnet (200 gp).
Dariff Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She is dressed in an above average manner. Sporting a blonde mohawk this woman's hair draws a lot of attention. She is very pretty but has cold, dead eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is harsh and unforgiving.
History: The child of northern immigrants she idolized her father. She was taken from her home at a very young age. By chance she met her sister recently and the two have been together since.
Motivation: Regain custody of her son; and to unite with her sister
Flaws: Antagonistic. Bonds: Attractive, Family, Immigrant, Slave. Occupation: Bellfounder
Voice: Sleepy voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 900 sp.
Mastema Loathe, Female Tiefling [Permalink]
Personal [hide]
Description: This woman stands a little under 5'5" and is a bit bulky. She is very muscular particularly in the legs. She is dressed in earthy colors with a green and blue handkerchief worn on her left side. She wears a wide-brimmed hat to cover her moderate length blue hair. Her face is scarred and worn.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Mastema lived on a farm with her father, near the main road leading to a nearby town. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Since then, she has sought to make the best of life.
Motivation: She's in love; and doesn't want to be a hunter and was forced into it by her family
Ideals: Joker, Optimist. Flaws: Ugly. Bonds: In love, Family, Has a crush. Occupation: Hunter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp.
Astar Anger, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. His brown hair has been sun bleached extensively. He is very pretty but has cold, dead eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the south his family was never financially stable. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He is searching for what he claims is his rightful reward.
Motivation: He wants to meet his childhood hero.
Ideals: Gifted. Bonds: Attractive, Adventurer, Poor, Criminal record. Occupation: Tailor
Voice: Nasally tone
Attributes [hide]
Medium (5'8") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Giant, Terran, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
