Dagger In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery, and carries ceremonial daggers. His black fur is kept up in a ponytail inside a small hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep copper.
Personality: Confrontational and typically high on some drug or another. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion.
Ideals: Fighting, Artistic, Gifted. Flaws: Addict. Bonds: Adventurer. Occupation: Actor
Voice: Australian accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 35 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 19000 cp.
Rurik Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears tattered old clothes. He keeps his long black hair kept up in a rat tail. His green eyes dart from person to person.
Personality: He is extraordinarily eccentric. He is able to make almost anything out of random pieces of junk.
History: He was born in the east, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants revenge against orcs; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Gifted. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Locksmith
Voice: Timid voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 110 gp. Eye agate (11 gp).
Vola Dumph, Female Half-Orc [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She typically wears a sleeveless long coat of deep white leather and dull yellow iron scale mail. She has wavy silver hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Calm and collected, she is a well trained Shoemaker. She can't help but pocket interesting objects she comes across
History: She was raised in a white middle class family as the only child. When Vola reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has recently gotten a pet goose that steals things from people.
Motivation: She'd like to take her coworkers down a peg.
Flaws: Mundane. Bonds: Job, Criminal record, Military. Occupation: Shoemaker
Voice: Can't modulate volume
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 17 (+3) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: Just what you see.
Qemuel Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries a battered nunchaku and tarnished lance as well. He has wavy white hair. His eyes are gold and he is always smoking a pipe.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Ideals: Fighting. Flaws: Cynical. Bonds: Attractive, Slave, Military, Adventurer. Occupation: Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Gnome, Halfling
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 900 sp.
Kildrak Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He is wearing a long, brown, dusty cloak, and his gloved hand is found clutching a lance. His long auburn hair reaches down to his waist. He wears large thick round spectacles.
Personality: Kildrak wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He is lazy and tries to find solutions quickly.
History: He comes from a rich southern family. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.
Motivation: Revenge; and money/treasure
Ideals: Disciplined. Flaws: Lazy. Bonds: Rich, Nature, Enemies. Occupation: Spice Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 19 (+4) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Celestial, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 130 gp.
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