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Advanced [show]


Roger Haley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Roger has worked very hard to control his curse. He has gone from town to town working and never settling down anywhere, but has fallen for a local Map Maker. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Athletic, Joker. Flaws: Disease, Insomniac. Bonds: Has a crush. Occupation: Tanner

Voice: growls and snarls, animalistic

Attributes [hide]

Roger Haley, Male Human Warlock 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 13 (+1)12 (+1)
Skills Stealth +4, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: Black velvet mask with numerous citrines (160 gp).


Social Check DCs


Morthos Muse, Male Tiefling [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His purple hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Morthos was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Barkeep like his mother before him.

Motivation: Someone believes him a fraud; and he is unsatisfied with his job

Flaws: Impulsive. Bonds: Attractive, Enemies, Job. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Morthos Muse, Male Tiefling Rogue 3
Medium (5'6") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 12 (+1)18 (+4)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 15000 cp. Amber (140 gp). 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.


Social Check DCs


Krusk Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, but even with his fine clothing he looks run-down. His hair is red and very short. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is almost excessively polite to everyone, even when angry. He is a great chef.

History: Born to a pair of adventurers, Krusk grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now travels the world, in search of power and loot.

Motivation: He feels threatened by others; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Gifted. Flaws: Shy, Antagonistic, Fearful. Bonds: Adventurer. Occupation: Gardener

Voice: Low rumbling, strings words together

Attributes [hide]

Krusk Ainsworth, Male Half-Orc Wizard 1
Medium (5'7") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)9 (-1) 11 (+0)12 (+1)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. Jet (120 gp).


Social Check DCs


Elama Larson, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman likes to wear ponchos typically of a light yellow in addition to tight pants. She has a penchant for wearing a ring with an oversized topaz on her right hand. Her hair is long and black with streaks of chestnut, and is pulled back with small yellow clips. Her fair skin shows little sign of her aristocratic breeding.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born to a pair of big game hunters, but was frequently ill as a child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Brewer. She has worked as a Brewer like her mother before her.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has comitted a past crime that haunts her to this day

Flaws: Forgetful, Disease. Bonds: Rich, Attractive, Job, Criminal record. Occupation: Brewer

Voice: Complex vocabulary, royal

Attributes [hide]

Elama Larson, Female Half-Elf Cleric 5
Medium (5'1") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)16 (+3) 11 (+0)14 (+2)
Skills History +6, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Halfling, Sylvan, Gnome
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 500 gp.


Social Check DCs


Bertram Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" eastern man, he is wearing the road beaten gear of a warrior. His chestnut hair is singed and shortened. His eyes are blue and beady.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a small toy that he constantly fidgets with.

History: His mother raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy, Addict. Bonds: Nature, Poor. Occupation: Actor

Voice: Sighs a lot, exhausted

Attributes [hide]

Bertram Warmwater, Male Halfling Ranger 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)17 (+3) 14 (+2)17 (+3)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Draconic, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 sp.


Social Check DCs

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