Hamil Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear red pants and tee shirts. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Animals are drawn to him, and he is able to talk to them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with unlife at a very young age, Hamil has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has a rivalry with the Church that dominates his actions; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Cynical, Disease. Bonds: Rich. Occupation: Stylist
Voice: German accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp.
Williamina Rutland, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'3". She is well dressed, constantly wearing a grey suit, white shirt, and brown tie. Her hair is long and black with streaks of red, and is pulled back with small grey clips. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She is mildly Human supremacist, though she does not identify as such. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born into a rich family. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She has money and likes to spend it.
Ideals: Logical. Flaws: Racist. Bonds: Attractive, Rich, Criminal record. Occupation: Sculptor
Voice: Timid voice
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Jade (120 gp).
Robert Riley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is renowned for his bright grey suits and hats. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying brown hair a little too much giving a sharp brown color. He tend to wears goggles to shield his eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is frequently practicing swordplay.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When Robert reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels the way he acts is they only way to get by in the world; and he is currently in port desperately looking for someone to get him out
Ideals: Persistence, Impeccable. Flaws: Ugly. Bonds: Slave, Military, Rich. Occupation: Roofer
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: Just what you see.
Tenena Folkor, Female Gnome [Permalink]
Personal [hide]
Description: This tall, slender woman is generally shirtless and showing off her tattooed chest. She has slicked back silver hair. Her eyes are green and beady.
Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Born to a pair of adventurers, Tenena grew up listening to her mother's many stories. In her 18th year, her parents were killed by a dire rats raid, leaving Tenena alone in the world. After a stint in an orphanage, she was adopted. She has set out to sabotage the competition.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her daughter
Flaws: Ugly. Bonds: Enemies, Adventurer, Job, Family. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 45 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Rezena Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears green leather gloves, a green jacket, and tight pants, and sports empty pouches on her belt. She has wavy rusty crest. Her fair skin shows little sign of her aristocratic breeding.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to her, and she is able to talk to them.
History: She was born in a small island village. Rezena liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She's since become an addict/alcoholic.
Motivation: To pay off her debts; and to settle down with her crush
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Nature, Debt. Occupation: Fortune-teller
Voice: Low and grunting
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1900 sp. 1 Antitoxin. 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!
