Rivaan Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears green painted combat armor at almost all times. He has a moderate pudge and is not very fit. His scarlet crest is long and unkept. He wears an eyepatch.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A powerful slaver made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He then took over the family business and is one of the better Herbalist for hire.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is terrified, and will act out of fear
Flaws: Ugly, Greedy, Hedonist. Bonds: Mentor. Occupation: Herbalist
Voice: Spanish accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 8 (-1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp.
Norman Gentry, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a worn and beaten armor. His long auburn hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.
History: Norman was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Norman and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he's looking for his big break
Flaws: Antagonistic, Insane. Bonds: Attractive, Adventurer, Poor. Occupation: Tanner
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1000 cp. Red garnet (140 gp).
Three Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a pastel collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He keeps his cinnamon fur in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has a small toy that he constantly fidgets with.
History: Gifted from a young age, Three studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He got away from his former life and has fallen to alcoholism.
Motivation: He uses money and sex appeal to get what he needs; and to get a good night's sleep
Ideals: Gifted. Flaws: Insomniac, Addict. Bonds: Attractive, Rich. Occupation: Engraver
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 130 gp. 6 Acid flasks.
Numba Nackle, Female Gnome [Permalink]
Personal [hide]
Description: This woman is very fat, and prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Sporting a golden mohawk this woman's hair draws a lot of attention. She has several tiny jet earrings on each ear.
Personality: She is business-like. She takes instructions and follows them to the letter. She is skeptical of what others tell her and is slow to trust.
History: Sold as a small child to a slaver, Numba was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Barkeep job and began her own company from there.
Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg
Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Rich, Mentor, Job. Occupation: Barkeep
Voice: Slow speaker
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 19 (+4) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp.
Qemuel Mute, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail. He is physically well-built. His white hair is lengthy. His eyes are a pleasant white.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Qemuel was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Qemuel's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Jeweler for hire.
Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge
Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Jeweler
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Infernal, Elven, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: Amber (120 gp).
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