Krimmon Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has no hair. His eyes are a pleasant blue.
Personality: Krimmon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He moves from town to town, unable to find a place to settle.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Ideals: Extrovert. Flaws: Ugly. Bonds: Rich, Criminal record, Immigrant. Occupation: Courier
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 140 gp. Golden pearl (110 gp).
Mozû Wedgwood, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He very much looks the part of a Map Maker. He wears his black hair up. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is almost excessively polite to everyone, even when angry. He takes great joy in being the best Map Maker in town.
History: He was born in a small mountains village. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Map Maker for hire.
Motivation: Sabotage a competitor; and balancing his hectic life and new map maker responsibilities is difficult
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Map Maker
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Dwarven, Infernal, Auran
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 1500 sp. 4 Smokesticks.
Quespa Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman wears just a black suit. Her clothes are grease stained in places. Her small hat is riddled with cuts and holes. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She dislikes all the random violence that takes place in the south. She misses her home and complains about the freezing weather, even in summer.
History: She was born in the south, but her parents moved at a very young age to the north. A gypsy cursed her at a young age, leading to her ugly appearance. She left for the south, certain she would find work there.
Motivation: Her religion dominates her actions.
Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Locksmith
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 2)
Armor Class 13
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 380 gp. Malachite (16 gp).
Dentratha Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'4". She is typically in her Animal Trainer uniform, and her gloved hand is found clutching a rapier. Her silver crest is long and unkept. Her face is scarred and worn.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born blind and as such lacked many opportunities for work. Her childhood dream was to be a Mercenary, but she was a colossal failure. She inherited the family business which she has now maintained for 5 years.
Motivation: Balancing her hectic life and new Animal Trainer responsibilities is difficult; and wants to open a new tavern
Flaws: Ugly, Depressed, Hedonist, Disease. Bonds: Job. Occupation: Animal Trainer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 250 gp.
Cockaby Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He dresses like a well dressed Fisher does. He is bald on top and has large silver tufts of hair around his ears. This violet eyed easterner is not easily forgotten.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is skeptical of what others tell him and is slow to trust.
History: Born in the east to a Fisher, Cockaby learned a great deal about his mother's area of expertise. He worked as a nervous Fisher and found it very stressful. He ran away from his former home and has been making his living as a Fisher for the past few years.
Motivation: To be a Jeweler again; and wants to open a new tavern
Ideals: Athletic, Justice. Flaws: Ugly, Shy. Bonds: Job. Occupation: Fisher
Voice: Hollow voice
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
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