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Advanced [show]


Hamil Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tight fitting white shirt and pants. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: His tongue was cut out and he uses sign language. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to have a good time and be beloved; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Disease. Bonds: Attractive, In love, Military. Occupation: Beggar

Voice: Deep voice with rolling R's

Attributes [hide]

Hamil Stoutbridge, Male Halfling Expert 1
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 16
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 16 (+3)14 (+2) 15 (+2)10 (+0)
Skills Stealth +7, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Orc, Terran
Attacks Melee +4 / 1d4+2, Ranged +7 / 1d4+5, Grapple +5

Possessions: 150 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Mardnab Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman wears a tight fitting blue shirt and pants. Her auburn hair is wavy and long. Her eyes are blue and beady.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Mardnab grew up listening to her father's many stories. Mardnab abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better kind of golem.

Motivation: Meet up once more with her childhood friend; and she desires power and/or immortality

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Miner

Voice: Jittery and nervous

Attributes [hide]

Mardnab Nucklestamp, Female Gnome Druid 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 15
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Deception +5, Stealth +6
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Emeny Skelton, Female Human [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is always cut to a buzz. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From her teen years she was always beautiful and desirable, so people have always doted on her. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Bonds: Attractive, In love. Occupation: Stylist

Voice: Speaks with a cold

Attributes [hide]

Emeny Skelton, Female Human Sorcerer 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)16 (+3) 14 (+2)12 (+1)
Skills Medicine +4, Religion +5
Senses Passive Perception 12
Languages Common, Gnoll, Celestial, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Lia Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She dresses like a well dressed Blacksmith does. Her brown hair is slicked back into a classic pompadour. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: Lia wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born in the east to a Blacksmith, Lia learned a great deal about her mother's area of expertise. Brilliant and gifted she never wanted to apply herself. She ran away from her former home and has been making her living as a Blacksmith for the past few years.

Motivation: To be a Banker again; and sabotage a competitor

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Blacksmith

Voice: Gruff and masculine

Attributes [hide]

Lia Qualanthri, Female Elf Rogue 1
Medium (5'5") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: Coral (90 gp).


Social Check DCs


Seven On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His beige fur is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Seven was born with his father's beautiful face. His father took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town working and never settling down anywhere, but has fallen for a local Priest. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Athletic, Gifted. Bonds: Attractive, Nature, Has a crush. Occupation: Dilettante

Voice: Complex vocabulary, royal

Attributes [hide]

Seven On the Water, Male Tabaxi Ranger 1
Medium (5'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 16 (+3)14 (+2)
Skills Arcana +1, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 cp. Rose (30 gp).


Social Check DCs

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