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NPC Generator

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Advanced [show]


Henry Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a violet shirt with thin green vertical stripes and blue pants. With a patchy auburn beard and wild auburn hair. His eyes, though not visible through his cowl, are gray.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He always tries to repair and not replace. It was this mentality that drove him into the Masseuse business.

History: Henry hails from a village terrorized by drow. Henry was born on a far northern island where he grew up under the tutelage of his father, an expert Masseuse. He moves from town to town, unable to find a place to settle.

Motivation: He desires power and/or immortality; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Philantrophist, Persistence. Bonds: Enemies, Immigrant, Adventurer. Occupation: Masseuse

Voice: Switch between two voices

Attributes [hide]

Henry Sherman, Male Half-Elf Sorcerer 5
Medium (5'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)14 (+2) 12 (+1)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Draconic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Donaar Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his white crest down. He has red eyes and a green hat with a violet feather.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to make almost anything out of random pieces of junk.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. After months of barely getting by, Donaar managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Barber

Voice: German accent

Attributes [hide]

Donaar Pyraxtallinost, Male Dragonborn Adept 1
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)9 (-1) 14 (+2)15 (+2)
Skills Deception +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 800 sp.


Social Check DCs


Emerald Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown coat over a black low-cut shirt, and a Stetson hat upon his head. He has a moderate pudge and is not very fit. His fur is beige and very short. He has several tiny amethyst earrings on each ear.

Personality: Emerald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is afraid of men and trembles around them

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: He is greedy.

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Religious, Mentor. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

Emerald Shore, Male Tabaxi Wizard 1
Medium (5'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)10 (+0) 9 (-1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 140 gp. 3 Holy water.


Social Check DCs


Sarah Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a weathered and beat up set of banded mail beneath an oversized yellow coat. Her brown hair is heavily combed to the left. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is frequently practicing swordplay.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. When Sarah reached her early adolescence her Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Military, Slave. Occupation: Armorer

Voice: Mousy voice

Attributes [hide]

Sarah Aloro, Female Half-Elf Wizard 1
Medium (5'5") Half-Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)16 (+3) 8 (-1)11 (+0)
Skills Performance +2
Senses Passive Perception 9
Languages Common, Elven, Goblin, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 500 sp.


Social Check DCs


Murook Yardley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a Stetson hat to cover her moderate length white hair. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a small toy that she constantly fidgets with.

History: She was born the only child of a wealthy merchant. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now spends her time doing works of charity.

Motivation: She's repulsed by the PC; and wants to work out more often

Ideals: Entrepeneur, Athletic, Philantrophist. Flaws: Addict, Antagonistic. Occupation: Ruler

Voice: Smooth and feminine

Attributes [hide]

Murook Yardley, Female Half-Orc Warlock 2
Medium (5'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 370 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs

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