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Advanced [show]


Manea Dare, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries with her a set of quarterstaffs on her belt, each one with a amber on the hilt. Her hair is cut close to her head. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is irascible and easily irritated. She plays an instrument quite well.

History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When money was particularly tight she was walking through alleys when she overheard a Marshal hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has never given up on her dancing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Marshal

Voice: Sounds elderly

Attributes [hide]

Manea Dare, Female Tiefling Warlock 2
Medium (4'8") Tiefling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 11 (+0)10 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin, Celestial
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 3000 cp.


Social Check DCs


Gilbert Byron, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a clover on it. His blonde hair is greying along the sides and has receded to reveal a widow's peak. This blue eyed westerner is not easily forgotten.

Personality: He is extraordinarily eccentric. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Glassblower, who enjoyed hunting, Gilbert was taken on many hunting expeditions. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and he has decided he is irredeemable

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Architect

Voice: pre-pubescent

Attributes [hide]

Gilbert Byron, Male Human Fighter 1
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)14 (+2) 14 (+2)12 (+1)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 400 sp.


Social Check DCs


Antinua Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her chestnut hair up. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is business-like. She takes instructions and follows them to the letter. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born in the south. Her parents enrolled her in a Barbarian school at a young age so that she could practice her necromantic talents. She has recently gotten a pet goose that steals things from people.

Motivation: Wishes to resurrect an old love; and she feels that her past leaves her morally obligated to help

Ideals: Professionalism, Gifted. Bonds: Attractive, Criminal record, Immigrant, In love. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Antinua Sylvaranth, Female Elf Barbarian 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)14 (+2) 13 (+1)17 (+3)
Skills Insight +3, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Oriel Ryley, Female Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is renowned for her bright grey dresses and hats. Her chestnut hair is cut short with large spiked bangs in the front. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She moved out south to avoid the crime she committed. She has recently gotten a pet goose that steals things from people.

Motivation: Seeks redemption; and a rival would like her out of the picture

Ideals: Philantrophist. Flaws: Addict, Insane. Bonds: Criminal record, Religious. Occupation: Bookbinder

Voice: Low rumbling, strings words together

Attributes [hide]

Oriel Ryley, Female Human Paladin 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)18 (+4) 12 (+1)10 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Draconic, Dwarven, Orc, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 3000 cp. Tourmaline (110 gp).


Social Check DCs


Prâk Blakeley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. He carries with him a set of glaives on his belt, each one with a jet on the hilt. His head has been shaved. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Prâk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many gnolls want him driven away; and revenge

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Enemies, Religious. Occupation: Junk Dealer

Voice: German accent

Attributes [hide]

Prâk Blakeley, Male Half-Orc Druid 1
Medium (6'6") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc, Druidic, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 70 gp.


Social Check DCs

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