Hamil Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His deerstalker hat is riddled with cuts and holes. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He speaks before he thinks and is too direct. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born to a Soapmaker, his father struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He got away from his former life and has fallen to alcoholism.
Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Ugly, Addict, Impulsive. Bonds: Poor. Occupation: Sage
Voice: Slurs words
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp.
Fonkin Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly auburn, has prominent grey streaks. He wears an eyepatch.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after Fonkin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Fonkin's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: His religion dominates his actions; and he's repulsed by the pc
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Tailor
Voice: Draws out vowels
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 42 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 30 pp. Tiger eye turquoise (5 gp). Jade (100 gp). 1 Minor magic item.
Agatha Wilberforce, Female Human [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She carries with her a set of greatswords on her belt, each one with a sapphire on the hilt. She keeps her auburn hair in a flapper bob. She is baby faced.
Personality: She is irascible and easily irritated. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Sold as a small child to a slaver, Agatha was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She moved out south to avoid the crime she committed. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She is greedy; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Criminal record, Mentor. Occupation: Engraver
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 110 gp. 1 Banded mail.
Emmeline Ridley, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fighting clothing, which leaves very little to the imagination. Her brown hair is lengthy and is close to two feet long. She has a tattooed face.
Personality: Emmeline is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She always tries to repair and not replace. It was this mentality that drove her into the Painter business.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Painter arts, while her mother instructed her in etiquette, music and courtly manner. Her father was very strict, and drilled into her lessons on being the perfect lady. She has built up a small fortune and can afford her own way.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Fighting, Extrovert, Persistence, Impeccable. Bonds: Rich. Occupation: Painter
Voice: Nasally tone
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 30 gp.
Zook Welber, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan small hat and tan clothes. He has a long red beard with little hanging trinkets. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: This man loves singing and to teach people singing more than just about anything. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Zook hails from a village terrorized by dire rats. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently he has begun working with bootleggers and crooks.
Motivation: Revenge.
Ideals: Artistic. Bonds: Enemies, Mentor, Criminal record. Occupation: Unemployed
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp.
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