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Advanced [show]


Nelkin Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he prefers to wear flannel. His small hat is riddled with cuts and holes. His hazel eyes have a joyful gleam in them most of the time.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Nelkin was born in the north. At a young age he loved to build and create. Through the years after Nelkin was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Nelkin's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Shoemaker for hire.

Motivation: Expand his business; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Nelkin Wildheart, Male Halfling Adept 1
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 14 (+2)17 (+3)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 6000 cp. Iolite (40 gp).


Social Check DCs


Gerbo Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He dresses like a well dressed Assassin does, and he perpetually has his kukri ready. His blonde hair is lengthy. His ears are large.

Personality: He is calm most of the time but flees social interaction. He also has developed a complete distrust of the Sailor profession.

History: Gifted from a young age, Gerbo studied abroad. He helped his mother out around the business and became quite the natural. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Fighting, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Assassin

Voice: Spits and sputters

Attributes [hide]

Gerbo Albaratie, Male Gnome Commoner 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 17 (+3)8 (-1) 11 (+0)11 (+0)
Skills Acrobatics +4, Athletics +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Morkral Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a grey tunic with blue highlights, and long white pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized amethyst on his left hand. His hair is cut close to his head. His gray eyes lackadaisically let the world flow into them.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy, self-centered, vain, and jealous.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants to get laid; and he is not mentally stable, and does not behave rationally

Ideals: Disciplined, Logical. Flaws: Selfish, Insane. Bonds: Rich, Has a crush. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Morkral Daraln, Male Dwarf Ranger 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)13 (+1) 9 (-1)14 (+2)
Skills Athletics +5, Religion +3
Senses Passive Perception 9
Languages Common, Dwarven, Terran
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 6000 cp. 1 Masterwork Light wooden shield.


Social Check DCs


Falkrunn Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She very much looks the part of a Banker. Her red hair is smooth and relatively long. Her eyes are gray.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: Falkrunn was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. She made a point of taking high paying jobs and getting most of it up front. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with her old friends.

Ideals: Athletic, Impeccable. Bonds: Job, Poor, Adventurer. Occupation: Banker

Voice: Irish accent

Attributes [hide]

Falkrunn Fallack, Female Dwarf Rogue 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)16 (+3) 16 (+3)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Sylvan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 300 gp. 1 Darkwood Buckler.


Social Check DCs


Silvo Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. With bright auburn hair and a scraggly beard. His fierce gray eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He pushes his goals aggressively. He is also a coward if confronted.

History: Silvo was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. During his travels, Silvo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Silvo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Silvo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has passion for adventuring and risk.

Flaws: Ugly, Fearful, Disease. Bonds: Poor, Adventurer. Occupation: Architect

Voice: Jamaican accent

Attributes [hide]

Silvo Quickstep, Male Halfling Monk 1
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)11 (+0) 10 (+0)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Just what you see.


Social Check DCs

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