Broce Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is portly but not overly obese. His auburn hair is lengthy and is close to two feet long. His eyes are hazel and beady.
Personality: Prone to second guessing himself, he comes off as nervous. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born several months after his mother was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and an old rival family wants him found
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Nature, Military, Family. Occupation: Blacksmith
Voice: Jamaican accent
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 100 sp. Banded agate (13 gp). 1 Masterwork Uncommon Weapon.
Ridaro Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: A 4'7" western woman, she wears tight fitting clothing which further accentuates her frame. Her blonde hair is heavily combed to the left. She wears a mask on her face.
Personality: Confrontational and typically high on some drug or another. She has a small toy that she constantly fidgets with.
History: Born to a pair of adventurers, Ridaro grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by unlife.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Flaws: Addict, Disease, Depressed. Bonds: Attractive, Adventurer. Occupation: Seamstress
Voice: Russian accent
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Giant, Druidic
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Seraphina Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a tight fitting white shirt and pants. She has shaved her head bald. She has several tiny ruby earrings on each ear.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: Her father raised her in a mountain cabin. Seraphina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and she is greedy
Flaws: Ugly, Shy. Bonds: Rich, Immigrant, Nature. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 120 gp. Eye agate (7 gp). 1 Masterwork Common Melee.
Tod Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears bulky white painted plate armor. His blonde hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born blind and as such lacked many opportunities for work. He helped his father out around the business and became quite the natural. He became a Detective soon after.
Motivation: To be a Architect again; and further expansion of business
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job. Occupation: Detective
Voice: Timid voice
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 14 (+2) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Draconic, Orc
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 120 gp. Carnelian (80 gp).
Chem Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with black colored cloaks and clothing. His silver hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Chem was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Chem's father didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.
Motivation: He's repulsed by the PC; and to be a dyer again
Flaws: Insane, Antagonistic, Disease, Insomniac. Bonds: Job. Occupation: Locksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 250 gp. Moss agate (11 gp). Banded agate (11 gp).
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Their contribution stands as a beacon of hope for all adventurers!