Tim Thackeray, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a perfectly clean shirt and pair of pants. His golden hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: He was born at the edge of vast island. He worked as a nervous Body Guard and found it very stressful. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family, Nature, Job. Occupation: Body Guard
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +1
Possessions: Just what you see.
Ozyman Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of lances, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He keeps his white hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is an amazing painter.
History: Ozyman was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Fighting, Gifted. Bonds: Attractive, Job, Poor. Occupation: Server
Voice: French accent
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 15
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Orc, Giant
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 130 gp.
Arannis Blum, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is an epitome of beauty. He wears his hair in dreadlocks. He is baby faced.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Arannis was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To prove his worth to the world; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Guard
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 320 gp.
Delre Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is greying and her face has many wrinkles. She has brown eyes and a brown hat with a pastel feather.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is frequently practicing swordplay.
History: She was raised in a white middle class family as the only child. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Delre and her spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to find somewhere to settle down
Ideals: Fighting, Athletic. Flaws: Antagonistic, Mundane. Bonds: Military. Occupation: Dyer
Voice: Gruff and masculine
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 310 gp. Golden pearl (160 gp).
Nella Bentley, Female Half-Orc [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears loose pants and a collared shirt complete with sweater beneath her coat. Sporting a blonde mohawk this woman's hair draws a lot of attention. This hazel eyed southerner is not easily forgotten.
Personality: Nella wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... A friendly and beautiful Half-Orc, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born to a criminal king-pin and mafia family In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has gone from town to town working and never settling down anywhere, but has fallen for a local Barkeep. She hasn't told them the truth, but wants to settle down with them.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and wishes to resurrect an old love
Ideals: Disciplined. Bonds: Attractive, Criminal record, Has a crush, In love. Occupation: Animal Trainer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!