Therlin Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown coat over a black low-cut shirt, and a feathered hat upon her head. Sporting a white mohawk this woman's hair draws a lot of attention. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Therlin was born on a far southern desert where she grew up under the tutelage of her father, an expert Healer. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Ideals: Optimist. Bonds: Attractive, Adventurer, Religious, Immigrant. Occupation: Healer
Voice: Relaxed voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 25 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 140 gp. 1 Masterwork Uncommon Weapon.
Vistra Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female sports brown clothing, slightly heavier than average wear. She is tall, broad shouldered and powerfully built. Her silver hair is singed and shortened. She has gleaming, smiling green eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She plays an instrument quite well.
History: She was born on a small isolated farm. Through the years after Vistra was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Vistra's father didn't care for her much, and the feeling was mutual. She has never given up on her writing dream.
Motivation: Someone believes her a fraud.
Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Bounty Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Gnoll, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 3000 cp. Red-brown spinel (60 gp).
Fallond Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear ponchos typically of a light grey in addition to tight pants. His silver hair is thinning but still full. He has gray eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Fallond lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). In the meantime he has taken over work as a Brewer and occasionally as a mercenary.
Motivation: He'd like to take his coworkers down a peg; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Shy. Bonds: Poor, Family, Adventurer, Job. Occupation: Brewer
Voice: American accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 19 (+4) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1 Chain shirt.
Sun Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her beige fur is still thick. She has a tattooed face.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She always tries to repair and not replace. It was this mentality that drove her into the Miner business.
History: She was raised in a plains tribe. A few years later when the east was not economically sound they moved to her current location. She left for the west, certain she would find work there.
Motivation: She feels kind of lost in life.
Ideals: Persistence. Flaws: Depressed. Bonds: Poor, Nature, Immigrant. Occupation: Miner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Shaena Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears white leather gloves, a white jacket, and tight pants. She is bald on top and has large black tufts of hair around her ears. Her eyes, though not visible through her cowl, are blue.
Personality: She will rave to anyone who will listen. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. She found a children's book about a Halfling Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Flaws: Ugly, Insane. Bonds: Enemies, Religious, Adventurer. Occupation: Scribe
Voice: Hard of hearing, loud
Attributes [hide]
Small (2'9") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 10 pp.
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Their contribution stands as a beacon of hope for all adventurers!