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NPC Generator

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Advanced [show]


Cloud Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. His orange fur is heavily combed to the left. This green eyed southerner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He got into the Mason business at a young age. Brilliant and gifted he never wanted to apply himself. He's also a talented Roofer, but doesn't like to broadcast it.

Motivation: He is wracked by social anxiety; and he seems to be bored by most things

Ideals: Justice, Gifted. Flaws: Mundane, Fearful. Bonds: Job. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Cloud Treat, Male Tabaxi Bard 1
Medium (5'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)8 (-1) 13 (+1)16 (+3)
Skills Animal Handling +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp.


Social Check DCs


Morgran Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: This malnourished man wears an entirely brown suit with red socks and a vest with buckled shoes. His auburn hair is kept up in a ponytail inside a feathered hat. He wears crescent spectacles with a black brim.

Personality: He is extraordinarily eccentric. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Poor, Nature. Occupation: Unemployed

Voice: Sensual and smooth

Attributes [hide]

Morgran Bloodkith, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)14 (+2) 14 (+2)8 (-1)
Skills Nature +4, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 120 pp. 1 Masterwork Common Melee.


Social Check DCs


Seddit Heal, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a black vest and prefers brown and violet shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears a wide-brimmed hat to cover her moderate length brown hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is extraordinarily eccentric. She is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, Seddit studied abroad. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To get a good night's sleep.

Ideals: Athletic, Gifted. Flaws: Ugly, Insomniac, Insane. Occupation: Servant

Voice: Nasally tone

Attributes [hide]

Seddit Heal, Female Tiefling Warrior 3
Medium (6'0") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 15 (+2)12 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 12
Languages Common, Aquan, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Tree On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a long, brown, dusty cloak. His cinnamon fur is knotted and matted. He wears crescent spectacles with a black brim.

Personality: He is happy with his job as a Bookbinder. He turns his eye from what people do, preferring to live and let live. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He took every job he could get his hands on, but the opportunities for Tabaxis in the south were limited. He tends to his Bookbinder job now, and dutifully fulfills any obligations he has.

Motivation: Several ex partners dislike his way of doing things and want revenge; and to be a miner again

Flaws: Antagonistic. Bonds: Immigrant, Job, Mentor, Religious, Enemies. Occupation: Bookbinder

Voice: Ums and uhs a lot

Attributes [hide]

Tree On the Mountaintop, Male Tabaxi Adept 3
Medium (6'0") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 100 gp.


Social Check DCs


Fargrim Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is wearing a perfectly clean shirt and pair of pants. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Fargrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. Since then, he has sought to make the best of life.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Immigrant, Criminal record. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Fargrim Rumnaheim, Male Dwarf Wizard 1
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)10 (+0) 11 (+0)12 (+1)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 30 pp.


Social Check DCs

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