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Advanced [show]


Sapply Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He prefers to wear blue clothing when he does not wear armor. His whole body is exceptionally muscular. He wears a colorful flower in his brown hair. His face is covered beneath a completely black helmet.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his mother. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Halfling compassion; and a strong sense of loyalty to halfling people

Ideals: Fighting. Flaws: Racist. Bonds: Immigrant, Attractive, Rich. Occupation: Masseuse

Voice: Spanish accent

Attributes [hide]

Sapply Rofferton, Male Gnome Wizard 1
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 10 (+0)15 (+2) 12 (+1)9 (-1)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 3000 cp.


Social Check DCs


Zedaar Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses like a well dressed Mason does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest, while still mostly brass, has prominent grey streaks. His eyes are red.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He believes the world needs to unite to get rid of giants once and for all.

History: Zedaar was raised in a hard working conservative environment. In his 16th year, his parents were killed by a giants raid, leaving Zedaar alone in the world. After a stint in an orphanage, he was adopted. He tends to his Mason job now, and dutifully fulfills any obligations he has.

Motivation: Many giants want him driven away.

Ideals: Disciplined. Bonds: Job, Attractive, Enemies. Occupation: Mason

Voice: Mumbles to self between sentences

Attributes [hide]

Zedaar Vangdondalor, Male Dragonborn Bard 4
Medium (6'5") Dragonborn, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)15 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Stealth +1
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 400 gp. Bloodstone (40 gp). Black star sapphire (1200 gp). Red-brown spinel (150 gp). Chalcedony (40 gp). 1 Minor magic item.


Social Check DCs


Dynamic In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has dyed his greying white fur a little too much giving a sharp white color. He has copper eyes.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Dynamic was born with his mother's beautiful face. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: He wants revenge against dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Artistic. Bonds: Rich, Enemies, Attractive, Mentor. Occupation: Tanner

Voice: Sleepy voice

Attributes [hide]

Dynamic In Woods, Male Tabaxi Wizard 1
Medium (6'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)10 (+0) 15 (+2)14 (+2)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 90 gp. Brass mug with jade inlays (300 gp).


Social Check DCs


Ernest Tickle, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'4" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair and beard is wavy and long. He has blue eyes and a grey hat with a blue feather.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Fighting. Flaws: Impulsive. Bonds: Adventurer, Attractive, Rich. Occupation: Butcher

Voice: Laughs frequently while speaking

Attributes [hide]

Ernest Tickle, Male Human Rogue 1
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)15 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: Brass mug with jade inlays (300 gp).


Social Check DCs


Adrik Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is greasy and uncared for. His eyes are gray.

Personality: He is happy with his job as a Ruler. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Scribe profession.

History: The child of a Scribe, who enjoyed hunting, Adrik was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Expand his business; and balancing his hectic life and new ruler responsibilities is difficult

Flaws: Ugly. Bonds: Rich, Immigrant, Job, Nature. Occupation: Ruler

Voice: Sleepy voice

Attributes [hide]

Adrik Torevir, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)16 (+3) 13 (+1)8 (-1)
Skills Athletics +1, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Druidic, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 310 gp.


Social Check DCs

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