Carrie Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Shipwright. He is bald on top and has large white tufts of hair around his ears. His face is covered beneath a completely black helmet.
Personality: While he acts the brute, he is far gentler than he would appear. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his sister's freedom.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Rich, Family. Occupation: Shipwright
Voice: Timid voice
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Halfling, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 300 gp.
Reirak Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His clothes are grease stained in places. He has a long chestnut beard with little hanging trinkets. He is very pretty but has cold, dead eyes.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is an amazing painter.
History: He was born in the south. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Gifted. Bonds: Poor, Immigrant, Attractive. Occupation: Jeweler
Voice: Raspy
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 370 gp.
Vonbin Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown broad hat and brown clothes, and he perpetually has his lance ready. His long red hair is drawn into a two foot long braid. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to make people angry or surprised. He does not believe in violence as a means to an end. He is a dedicated Layabout but believes his peers are too gung-ho.
History: Vonbin lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered singing. After a long history of fighting, Vonbin and his spouse have recently divorced.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Fighting, Pacifist, Artistic. Flaws: Addict, Antagonistic. Bonds: Family. Occupation: Layabout
Voice: Jittery and nervous
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 26 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 20 (+5) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 4000 cp.
Beatrice Harlow, Female Human [Permalink]
Personal [hide]
Description: She wears a grey coat over a white low-cut shirt, and a deerstalker hat upon her head. Her white hair is braided into rings. Her hazel unseeing eyes seem to look past you.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Gifted from a young age, Beatrice studied abroad. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To pay off her debts; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Entrepeneur, Gifted. Flaws: Disease, Antagonistic. Bonds: Debt. Occupation: Cartwright
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 200 sp.
Lone On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her cinnamon fur is heavily combed to the right. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She took every job she could get her hands on, but the opportunities for Tabaxis in the north were limited. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Immigrant. Occupation: Bowyer
Voice: Switch between two voices
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Halfling
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. A roughly beaten golden orb (180 gp).
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Their contribution stands as a beacon of hope for all adventurers!
