Aramil Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'3" and muscular, this eastern man wears a simple yellow robe with black stripes complete with hood. His silver hair is styled in orderly dreadlocks. His blue eyes are slightly larger than normal.
Personality: He exudes charisma. He is a tour de force of persuasion. He is lazy, self-centered, vain, and jealous.
History: He was raised in a desert tribe. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Nature, Rich. Occupation: Assassin
Voice: Old Prospector
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +3
Possessions: 6000 cp. Banded agate (15 gp).
Akra Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a tight fitting green shirt and pants. Her crest, while still mostly blue, has prominent grey streaks. Her eyes are red and beady.
Personality: She dislikes all the random violence that takes place in the west. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Akra hails from a village terrorized by dire rats. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her old friends.
Ideals: Pacifist, Logical. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Carter
Voice: Russian accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon.
Bendoo Carlyle, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses like a well dressed Fortune-teller does. She has a slight overbite and is overall scrawny. She sports a flattop hair cut. She tend to wears goggles to shield her eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She believes the world needs to unite to get rid of dire rats once and for all.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, she fell in love. They married and had a son. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Bendoo was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Bonds: Job, Enemies, Rich, In love. Occupation: Fortune-teller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Elven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 320 gp.
Nedda Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: She dresses well, wearing white shirts, loose pants, and blazers most of the time. She is physically well-built. She has styled her golden hair well, parting it to the right. She tend to wears goggles to shield her eyes.
Personality: She snorts whenever she laughs or is feeling confident. The war was a terrible time for her, and Nedda does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: From birth she was tutored by a cruel and relentless mentor. She was taken as a slave by a traveling circus and forced to perform She has been saving her money to try and buy her brother's freedom.
Motivation: She wants nothing more than to rejoin the army; and she loathes her own lifestyle
Flaws: Depressed. Bonds: Attractive, Military, Mentor, Slave. Occupation: Ruler
Voice: Dutch accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Gnome, Celestial
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Backpack.
Avice Stanford, Female Human [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she typically wears grey cloth garments or leather armor. She wears a top hat to cover her moderate length silver hair. Her brown eyes are passionate and lively.
Personality: Avice is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Avice grew up listening to her father's many stories. She moved from fad to fad and when she turned 15 she discovered poetry. She is searching for what she claims is her rightful reward.
Motivation: Wants to open a new tavern; and obtaining odd cultural dwarven artifacts is her passion
Ideals: Extrovert, Artistic. Flaws: Lazy. Bonds: Adventurer, Job. Occupation: Scribe
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 30 gp.
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Their contribution stands as a beacon of hope for all adventurers!
