Damaia Ennui, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 4'11". She wears a black small hat and black clothes, and her gloved hand is found clutching a ceremonial dagger. Her small hat is riddled with cuts and holes. She has white eyes and a black hat with a brown feather.
Personality: Eccentric and domineering, Damaia will drive conversation. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She dropped out of school before completing her studies. She ran away from her former home and has been making her living as a Guard for the past few years.
Motivation: Wants her loneliness to end; and she's in love
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Job, Military, Has a crush. Occupation: Guard
Voice: Speaks in third person
Attributes [hide]
Medium (4'11") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1100 sp. 1 Darkwood Buckler.
Vepar Euphoria, Female Tiefling [Permalink]
Personal [hide]
Description: She very much looks the part of a Mortician. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her hair, while still mostly white, has prominent grey streaks. She wears a mask on her face.
Personality: Eccentric and domineering, Vepar will drive conversation. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Because her father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and to be a stylist again
Ideals: Extrovert. Bonds: Job, Military, Immigrant, Enemies. Occupation: Mortician
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Celestial, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20000 cp.
Helen Tewksbury, Female Human [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her skin is fair and her fingers are delicate and long. Her golden hair is heavily combed to the right. Her amber eyes are passionate and lively.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a logical person and will generally grow upset if things defy logic and science.
History: Helen hails from a village terrorized by illithids. Her divine abilities were realized during a raid on her village. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Poor, Enemies. Occupation: Tailor
Voice: Mousy voice
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Masterwork Common Melee.
Naeris Galanodel, Male Elf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a weathered and beat up set of banded mail beneath an oversized tan coat. He sports a long golden beard, and similarly colored long hair. His thin eyebrows rest above his beady hazel eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Naeris lived on a farm with his father, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He'd like to take his coworkers down a peg; and marry his sister to traveling adventurers
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 30 gp. Azurite (11 gp).
Oolah Blankley, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She has a large white mantle and cape that has been intricately interwoven into her violet robe. Her red hair is cut jaggedly and amateurishly. She wears large thick round spectacles.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She helped her mother out around the business and became quite the natural. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is wracked by social anxiety; and further expansion of business
Ideals: Logical. Flaws: Fearful. Bonds: Job, Religious, Immigrant. Occupation: Detective
Voice: Old thin voice
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Good (CR 2)
Armor Class 9
Hit Points 27 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 18 (+4) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Terran, Druidic
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
Possessions: 200 sp. Azurite (11 gp). Alexandrite (200 gp). 1 Masterwork Light steel shield.
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