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NPC Generator

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Advanced [show]


Laucian Eathalena, Male Elf [Permalink]

Personal [hide]

Description: He is typically in his Map Maker uniform. He is portly but not overly obese. He has a long red beard with little hanging trinkets. His half smiles and gray eyes are beguiling and draw you in.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg.

Bonds: Job, Attractive, Religious, Military, Adventurer. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Laucian Eathalena, Male Elf Cleric 1
Medium (5'5") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 40 gp.


Social Check DCs


Cask Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bristling with hidden weapons, mostly lances and spears. His black fur is thinning but still full. His amber eyes dart from person to person.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in the north to a Barkeep, Cask learned a great deal about his mother's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has achieved small success as a Barkeep.

Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and a deep hatred of drow

Flaws: Mundane. Bonds: Criminal record, Family, Job, Enemies. Occupation: Barkeep

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cask Treat, Male Tabaxi Rogue 1
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 17 (+3)13 (+1)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 13
Languages Common, Druidic, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5

Possessions: Just what you see.


Social Check DCs


Azaki Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a worn and beaten armor. His moppish auburn hair is in a traditional bowl cut. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is fixated on the number 75. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered west to less war torn lands. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur. Flaws: Insane, PTSD. Bonds: Attractive, Military. Occupation: Slave Trader

Voice: Sounds elderly

Attributes [hide]

Azaki Aloro, Male Half-Elf Warlock 1
Medium (5'5") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 17 (+3)12 (+1) 16 (+3)15 (+2)
Skills Animal Handling +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 100 gp.


Social Check DCs


Murook Tattersall, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing a tight white one piece outfit complete with pants, hood, and a cape. Her auburn hair is cut short. She is baby faced.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: Born to a pair of adventurers, Murook grew up listening to her mother's many stories. Like her mother and her sister before her, after school she went straight into learning to become a Bellfounder. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality; and to reunite with her absent mother

Ideals: Philantrophist. Bonds: Family, Adventurer, Job. Occupation: Bellfounder

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Murook Tattersall, Female Half-Orc Ranger 2
Medium (4'11") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)13 (+1) 14 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 50 gp. 1 Breastplate.


Social Check DCs


Foxilon Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear red clothing when he does not wear armor. His auburn hair is drawn into a tight pony tail with a rose scrunchie. His face is scarred and worn.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Foxilon is combative with any and all who dare try his patience in the slightest.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and marry his brother to traveling adventurers

Ideals: Athletic, Justice. Flaws: Ugly, Cynical. Bonds: Poor, Family. Occupation: Blacksmith

Voice: Boston accent

Attributes [hide]

Foxilon Stoutman, Male Halfling Fighter 1
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)9 (-1) 15 (+2)11 (+0)
Skills Perception +4, Stealth +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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