Rose Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She is renowned for her bright red dresses and hats, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. Her silver hair is drawn into a tight pony tail with a card scrunchie. Her fierce hazel eyes like to dwell on things.
Personality: She hates Halflings with a passion. As such she is filled with self loathing. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: A powerful brothel owner made her what she is. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it.
Ideals: Entrepeneur. Flaws: Racist. Bonds: Mentor, Rich. Occupation: Carter
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Watson Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears very tight pants and wife beaters, though occasionally he sports a white coat. His red hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He'd like to take his coworkers down a peg; and he seems to be bored by most things
Ideals: Justice. Flaws: Mundane. Bonds: Guardian, Immigrant, Job. Occupation: Crown-heir
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: Just what you see.
Yurgunn Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She likes to wear ponchos typically of a light grey in addition to tight pants. She is an epitome of beauty. She wears her hair in dreadlocks. She wears large thick round spectacles.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She uses divination through singing.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She moves from town to town, unable to find a place to settle.
Motivation: She seems to be bored by most things.
Ideals: Gifted. Flaws: Selfish, Mundane. Bonds: Attractive, Immigrant. Occupation: Map Maker
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 60 gp.
Nuthra Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her green crest is lengthy. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She pushes her goals aggressively. She is also a coward if confronted.
History: Born to a pair of adventurers, Nuthra grew up listening to her father's many stories. Nuthra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has dedicated herself to building a better village for her children.
Motivation: Meet up once more with her childhood friend; and she is terrified, and will act out of fear
Ideals: Entrepeneur, Athletic. Flaws: Sensitive, Fearful. Bonds: Adventurer. Occupation: Assassin
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 4000 cp.
Arnold Acton, Male Human [Permalink]
Personal [hide]
Description: He wears a grey deerstalker hat and grey clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: The child of a Map Maker, who enjoyed hunting, Arnold was taken on many hunting expeditions. He worked as a nervous Courier and found it very stressful. He ran away from his former home and has been making his living as a Courier for the past few years.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Gifted. Flaws: Insomniac, Fearful. Bonds: Enemies, Nature, Job. Occupation: Courier
Voice: Low range voice
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
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