Eggren Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears a colorful flower in her scarlet crest. Her eyes are red.
Personality: A skeptical and narcissistic woman, Eggren's first love is herself. Her second love is also herself. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father was a soldier and died while she was still young. Eggren was left her father's suit of armor and trained in its use and care. She moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down.
Ideals: Impeccable, Extrovert. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Miner
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 10 pp. Azurite (7 gp). Chrysoprase (70 gp).
Cecily Winterbourne, Female Human [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a grey cloak and cross-gartered white stockings. She is an epitome of beauty. Her hair is silver and very short. She wears round tiny glasses practically rammed into her face.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has a rivalry with the Church that dominates her actions; and to prove her worth to the world
Ideals: Joker. Flaws: Impulsive, Disease. Bonds: Attractive, Religious. Occupation: Shepherd
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Celestial, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Jade (110 gp). 1 Banded mail.
Naivara Siannodel, Female Half-Elf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'3" and wears silk and lounges about seductively. She keeps her black hair in a pixie cut. Her face is covered beneath a completely black helmet.
Personality: She is extraordinarily eccentric. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted divine powers by her dying sister.
Motivation: She is not mentally stable, and does not behave rationally; and to prove her worth to the world
Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Attractive. Occupation: Bowyer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 120 gp. A small bag of saffron. (20 gp). 1 Hourglass.
Zook Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a large tan jacket. His long golden hair reaches down to his waist. His hazel eyes dart from person to person to random spaces in the air.
Personality: Always inclined to offer people food he seems plenty friendly. He feeds upon the attention of others.
History: Zook was raised in a hard working conservative environment. Zook was born on a far northern island where he grew up under the tutelage of his father, an expert Blacksmith. He ran away from his former home and has been making his living as a Blacksmith for the past few years.
Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Job, Immigrant. Occupation: Blacksmith
Voice: Old thin voice
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 17 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 20 (+5) | 17 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Draconic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: Lapis lazuli (14 gp).
Hamil Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long black hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He is a Maurezhi in disguise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Revenge; and to reunite with his old friends
Ideals: Gifted. Bonds: Enemies, Adventurer, Military. Occupation: Sellsword
Voice: Squeaky
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 16 (+3) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Infernal, Orc
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
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