Quillathe Malcolms, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses like a well dressed Glassblower does. Her attire stands in sharp contrast to her mace, which is beautifully polished and possesses an ornate carving of a skull on it. She has no hair. Her thin eyebrows rest above her beady brown eyes.
Personality: Calm and collected, she is a well trained Glassblower. She enjoys reading and quiet.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She was an athlete and attended two major summer competitions. She never won. She tends to her Glassblower job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Glassblower responsibilities is difficult.
Ideals: Logical, Athletic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Hugolina Bristol, Female Human [Permalink]
Personal [hide]
Description: This malnourished woman prefers to wear flannel. She has dyed her greying brown hair a little too much giving a sharp brown color. She is baby faced.
Personality: She likes to make people angry or surprised. She feeds upon the attention of others.
History: Hugolina was born the youngest of three triplets. From there she went from mercenary job to mercenary job. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: Her relatives are trying to arrange a marriage.
Flaws: Antagonistic. Bonds: Poor, Attractive, Family, Adventurer. Occupation: Shepherd
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Moonstone (40 gp).
Millicent Winchester, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. She wears a feathered hat to hide her balding. She has several tiny sapphire earrings on each ear.
Personality: She has a massive crush on the younger sibling of the Merchant who has hired her part-time. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: She was born the only child of a wealthy merchant. A few years later when the north was not economically sound they moved to her current location. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She wants revenge against giants; and she has money and likes to spend it
Ideals: Entrepeneur. Bonds: Rich, Immigrant, Has a crush, Enemies. Occupation: Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal, Giant, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 200 sp.
Raam Agility, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a well pressed and immaculate suit (or dress). His hair is cut close to his head. His white eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Raam is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: When he was but 4 years old his parents immigrated from the west. He has chosen to use the inheritance that was left to him frivolously. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Money/treasure; and a rival would like him out of the picture
Flaws: Antagonistic. Bonds: Family, Immigrant, Rich, Criminal record. Occupation: Painter
Voice: Boston accent
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 300 gp. 1 Everburning torch. 1 Antitoxin.
Serpent Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His fur is short and lavender. His eyes are likewise copper. His teeth are white and perfect.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the east his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Stableman job and began his own company from there.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Impulsive. Bonds: Poor, Attractive, Job. Occupation: Stableman
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 100 gp. 1 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!
