Oren Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. His eyes are blue and beady.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born at the edge of vast island. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Actor. He has set out to sabotage the competition.
Motivation: Further expansion of business; and expand his business
Ideals: Optimist. Flaws: Ugly. Bonds: Enemies, Nature, Job. Occupation: Actor
Voice: Relaxed voice
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Abyssal, Aquan, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Red garnet (120 gp). 1 Chain shirt.
Lone Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His gray fur is smooth and relatively long. His green eyes have a joyful gleam in them most of the time.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Lone was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic. Bonds: Job, Criminal record, Adventurer. Occupation: Carpenter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 21 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
Possessions: 5000 cp. 1 Buckler.
Lilith Knack, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a faded coat and loose pants complete with top hat. She keeps her red hair in a pixie cut. Her eyes are red and catlike.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is harsh and unforgiving.
History: Lilith lived on a farm with her father, near the main road leading to a nearby town. She found a children's book about a Tiefling Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has dedicated herself to building a better world.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion.
Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Assassin
Voice: Old Prospector
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
Possessions: 360 gp. Amber (120 gp).
Reirak Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears just a brown suit. He is muscular with a powerful set of arms. He wears his chestnut hair up. His brown eyes dart from person to person to random spaces in the air.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Energy wise he seems alert and responsive.
History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Gardener like his father before him.
Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business
Ideals: Professionalism. Flaws: Disease. Bonds: Immigrant, Job, Slave. Occupation: Gardener
Voice: Scandinavian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Goblin, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 90 gp.
Gilthur Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He sports a flattop hair cut. He is baby faced.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and sabotage a competitor
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Dyer
Voice: Stutters
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp.
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