Geva Kinsley, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she very much looks the part of a Barkeep. Her long white hair is drawn into a two foot long braid. Her face is covered beneath a completely black helmet.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Geva was born on a far western island where she grew up under the tutelage of her mother, an expert Barkeep. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Her religion dominates her actions; and wants to open a new tavern
Bonds: Job, Religious, Immigrant, Guardian. Occupation: Barkeep
Voice: Eastern European accent
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp. Freshwater pearl (11 gp).
Greeba Palomarez, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her auburn hair is drawn into a tight pony tail with a clover scrunchie. She tend to wears goggles to shield her eyes.
Personality: Always inclined to offer people food she seems plenty friendly. She does not trust anyone and sleeps with one eye open.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Poor, Criminal record. Occupation: Body Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 6 (-2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 90 gp. 1 Magnifying glass.
Markosian Joy, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses like a well dressed Sculptor does. Her hair is red, silky, and of moderate length. She has a tattooed face.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Markosian is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Born in the north to a Sculptor, Markosian learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. By chance she met her sister recently and the two have been together since.
Motivation: Further expansion of business; and balancing her hectic life and new sculptor responsibilities is difficult
Flaws: Antagonistic. Bonds: Job, Immigrant, Attractive, Family. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'11") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Richard Spaulding, Male Human [Permalink]
Personal [hide]
Description: Standing 6'3", this man very much looks the part of a Sage. He is bald on top and has large golden tufts of hair around his ears. His eyes are hazel and beady.
Personality: He dislikes all the random violence that takes place in the south. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and expand his business
Ideals: Pacifist, Philantrophist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Sage
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 120 gp.
Frouse Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his kukri always slung over his shoulder, and he perpetually has his kukri ready. His red hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.
Personality: Confrontational and typically high on some drug or another. Further he is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Frouse grew up listening to his father's many stories. Frouse abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's since become an addict/alcoholic.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Cartwright
Voice: Eastern European accent
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Abyssal, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 240 gp.
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