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NPC Generator

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Advanced [show]


Alice Kinsley, Female Human [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of luck around her neck, and a pickaxe on her belt. She carries with her a set of pickaxes on her belt, each one with a ruby on the hilt. Her head has been shaved. Her eyes are gray.

Personality: She is business-like. She takes instructions and follows them to the letter. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student she started as a Servant, but she got bored and became a Blacksmith. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Blacksmith

Voice: Sensual and smooth

Attributes [hide]

Alice Kinsley, Female Human Warrior 1
Medium (4'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)17 (+3) 17 (+3)11 (+0)
Skills Investigation +5
Senses Passive Perception 13
Languages Common, Abyssal, Druidic, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 6000 cp. Red-brown spinel (100 gp).


Social Check DCs


Creega Ogden, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her skin is fair and her fingers are delicate and long. Her head has been shaved. She is baby faced.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She cannot resist a sob story and will often dote over anyone who has one.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the south was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She has comitted a past crime that haunts her to this day; and sabotage a competitor

Ideals: Persistence, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Tanner

Voice: Complex vocabulary, royal

Attributes [hide]

Creega Ogden, Female Half-Orc Bard 1
Medium (5'9") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 4000 cp. 1 Banded mail.


Social Check DCs


Nelkin Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely red suit with green socks and a vest with buckled shoes. His long brown hair reaches down to his waist. His eyes are blue and beady.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a plains tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Nelkin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nelkin. He has recently gotten a pet goose that steals things from people.

Motivation: He wants nothing more than to rejoin the army; and he feels that his past leaves him morally obligated to help

Ideals: Passionate. Flaws: Ugly. Bonds: Military, Nature, Criminal record. Occupation: Roofer

Voice: Speaks with squeezed throat

Attributes [hide]

Nelkin Fastfoot, Male Halfling Bard 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)15 (+2) 11 (+0)17 (+3)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 140 gp.


Social Check DCs


Ida Blumenthal, Female Half-Elf [Permalink]

Personal [hide]

Description: With violet face paint in a stripe pattern across her face, she is dressed in an above average manner. She has a long brown ponytail with little hanging trinkets. Her brown eyes peer out from beneath her feathered violet hat.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also has developed a complete distrust of the Detective profession.

History: Sold as a small child to a necromancer, Ida was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Courier. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Regain custody of her daughter; and wants to open a new tavern

Ideals: Persistence. Bonds: Attractive, Job, Mentor, Family. Occupation: Courier

Voice: Forgets to breathe while speaking

Attributes [hide]

Ida Blumenthal, Female Half-Elf Druid 2
Medium (4'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Animal Handling +2, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Goblin, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1900 sp. Amethyst (80 gp). Golden pearl (80 gp). Red garnet (80 gp).


Social Check DCs


Synthrin Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a long, green cloak. Her silver crest is kept up in a ponytail inside a Stetson hat. Her gold eyes lackadaisically let the world flow into them.

Personality: She is business-like. She takes instructions and follows them to the letter. She never wears the same outfit twice, unless she absolutely has to.

History: She was born several months after her mother was called into army service. Synthrin abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She moves from town to town, unable to find a place to settle.

Motivation: She is compelled to act according to her religious beliefs; and to reunite with her old friends

Ideals: Professionalism, Artistic. Bonds: Immigrant, Military, Adventurer, Religious. Occupation: Armorer

Voice: Old thin voice

Attributes [hide]

Synthrin Nemmonis, Female Dragonborn Aristocrat 1
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)9 (-1) 15 (+2)15 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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