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Advanced [show]


Curran Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his chestnut hair up. He wears large thick round spectacles.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. He was an apprentice working in his father's forge. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Money/treasure; and several ex partners dislike his way of doing things and want revenge

Flaws: Greedy, Secretive. Bonds: Rich, Job, Enemies. Occupation: Glassblower

Voice: Italian accent

Attributes [hide]

Curran Thorngage, Male Halfling Fighter 1
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 18 (+4)14 (+2) 16 (+3)14 (+2)
Skills Animal Handling +5, Athletics +2
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 140 gp. Jasper (30 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Valafar Sly, Male Tiefling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has done his best to style his chestnut hair to look like a famous performer. He has gold eyes.

Personality: He is calm most of the time but flees social interaction. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Valafar hails from a village terrorized by orcs. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and a deep hatred of orcs

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Enemies, Debt. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Valafar Sly, Male Tiefling Warrior 1
Medium (5'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)17 (+3) 11 (+0)15 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Abyssal, Sylvan, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1000 cp.


Social Check DCs


Crampernap Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he dresses well, wearing blue shirts, loose pants, and blazers most of the time. He wears his chestnut hair up. His gray eyes dart from person to person to random spaces in the air.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his father and his brother before him, after school he went straight into learning to become a Painter. He has drifted from career to career and currently works as a Painter.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Justice, Gifted. Bonds: Attractive, Rich, Job. Occupation: Painter

Voice: American accent

Attributes [hide]

Crampernap Raulnor, Male Gnome Rogue 3
Small (3'8") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 16 (+3)16 (+3) 12 (+1)14 (+2)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Druidic, Infernal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 sp.


Social Check DCs


John Watson, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a grey armored body suit, with a simple brown line shooting up and back down. With a patchy silver beard and wild silver hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: His tongue was cut out and he uses sign language. He is frequently practicing swordplay.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Flaws: Disease. Bonds: Attractive, Military, Adventurer. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

John Watson, Male Human Barbarian 1
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Auran, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Eberk Caebrek, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a large grey jacket. With bright silver hair and a scraggly beard. His gray eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. Eberk liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Interpreter job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Gifted, Professionalism. Bonds: Nature, Job, Family. Occupation: Interpreter

Voice: Eastern European accent

Attributes [hide]

Eberk Caebrek, Male Dwarf Druid 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)10 (+0) 11 (+0)14 (+2)
Skills Insight +2, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs

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