Aym Luck, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a simple green robe with pastel stripes complete with hood. She wears her red hair down. She has a tattooed face.
Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She does not believe in violence as a means to an end. She is a dedicated Mercenary but believes her peers are too gung-ho.
History: She was raised by priests from a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is compelled to act according to her religious beliefs; and to clean up the streets
Ideals: Pacifist. Bonds: Poor, Attractive, Religious, Mentor. Occupation: Mercenary
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 30 pp. 1 Alchemist’s fire.
Carrie Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. His hair is blonde, silky, and of moderate length. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.
History: Gifted from a young age, Carrie studied abroad. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He got away from his former life and has fallen to alcoholism.
Motivation: His religion dominates his actions; and someone believes him a fraud
Ideals: Joker, Professionalism, Gifted. Flaws: Addict. Bonds: Attractive. Occupation: Adventurer
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 320 gp.
Thar Weston, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a robe, a symbol of the sun god around his neck, and a falchion on his belt. He has a penchant for wearing a ring with an oversized topaz on his left hand. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His face is scarred and worn.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Glassblower arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Optimist. Flaws: Ugly, Secretive. Bonds: Rich. Occupation: Glassblower
Voice: Sensual and smooth
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 12 (+1) | 15 (+2) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc, Goblin, Elven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 100 sp. 1 Masterwork manacles.
Hadwisa Tiltathana, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she prefers to wear yellow clothing when she does not wear armor. Her hair is long and golden with streaks of red, and is pulled back with small yellow clips. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born in the north to a Barrister, Hadwisa learned a great deal about her mother's area of expertise. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has set out to sabotage the competition.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and sabotage a competitor
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Barrister
Voice: pre-pubescent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Draconic, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 1 Thunderstones.
Orla Glittergem, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has done her best to style her brown hair to look like a famous performer. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is obsessed with finding treasure.
History: Sold as a small child to a necromancer, Orla was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She's since become an addict/alcoholic.
Motivation: She desires power and/or immortality; and money/treasure
Ideals: Disciplined. Flaws: Addict. Bonds: Rich, Adventurer, Mentor. Occupation: Butcher
Voice: Low and grunting
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1 Masterwork studded leather.
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