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Advanced [show]


Manea Anarchy, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is short and brown. Her red eyes peer out from beneath her Stetson black hat.

Personality: She can speak with the recently deceased. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her necromantic abilities were realized during a raid on her village. Days after completing her studies, news broke out that her hometown was attacked by brigands. Manea was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the brigands.

Motivation: Wants to work out more often; and revenge

Ideals: Athletic, Gifted, Joker. Bonds: Religious, Enemies. Occupation: Cook

Voice: Soft and melodious

Attributes [hide]

Manea Anarchy, Female Tiefling Commoner 3
Medium (5'9") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 9 (-1)12 (+1) 17 (+3)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 19000 cp. Amber (100 gp). Black pearl (900 gp). Golden yellow topaz (900 gp).


Social Check DCs


Seven Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of the sun god around her neck, and a longbow on her belt. She carries a battered scythe and tarnished longbow as well. Her brown fur is matted, messy, and big. Her eyes are likewise copper. Her teeth are yellowed and unaligned.

Personality: She has always had a great fascination with Tiefling culture. She is a font of random trivia from the lore and stories she has discovered

History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Logical. Flaws: Ugly, Racist. Bonds: Military. Occupation: Jeweler

Voice: Gruff and masculine

Attributes [hide]

Seven Treat, Female Tabaxi Warlock 3
Medium (5'8") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Crampernap Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. With a patchy auburn beard and wild auburn hair. His blue eyes are slightly larger than normal.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Crampernap was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cook. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to work out more often; and he has passion for adventuring and risk

Ideals: Athletic. Bonds: Has a crush, Poor, Adventurer. Occupation: Barber

Voice: Voice breaks

Attributes [hide]

Crampernap Scheppen, Male Gnome Druid 3
Small (3'3") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2100 sp. 1 Smokesticks.


Social Check DCs


Baern Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears grey cloth garments or leather armor. His top hat is riddled with cuts and holes. His brown eyes dart from person to person to random spaces in the air.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is frequently practicing swordplay.

History: Baern was born in the north. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Dwarven compassion.

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Immigrant, Military. Occupation: Engraver

Voice: Strong lisp

Attributes [hide]

Baern Broodfist, Male Dwarf Rogue 1
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Halfling
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 60 gp.


Social Check DCs


Audhild Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: 3'10" and lanky with angular features, she is an attractive figure. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has wavy white hair. Her violet eyes lackadaisically let the world flow into them.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Audhild grew up listening to her mother's many stories. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She was granted arcane powers by her dying sister.

Motivation: She wants to meet her childhood hero; and obtaining odd cultural halfling artifacts is her passion

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Adventurer. Occupation: Shoemaker

Voice: Spits and sputters

Attributes [hide]

Audhild Brazzik, Female Dwarf Aristocrat 1
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)11 (+0) 13 (+1)13 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +3

Possessions: 80 gp. Coral (120 gp).


Social Check DCs

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