Zaffrab Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. His hair is short and golden. His hazel eyes lackadaisically let the world flow into them.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Around other people he will do his best to conceal his emotions and appear jolly.
History: The child of a Barrister, who enjoyed hunting, Zaffrab was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends.
Ideals: Persistence. Flaws: Shy. Bonds: Poor, Nature, Adventurer. Occupation: Fortune-teller
Voice: pre-pubescent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 13
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 340 gp. 1 Masterwork studded leather.
Zaffrab Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his golden hair in a flapper bob. He has gleaming, smiling amber eyes.
Personality: He loves telling others what to do and how they should feel about things. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Opinionated, Gifted. Bonds: Rich, Attractive, Religious. Occupation: Masseuse
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Druidic, Orc
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. White pearl (60 gp).
Heather Ainsley, Female Human [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and wears very tight pants and wife beaters, though occasionally she sports a grey coat. Her skin is also unnaturally pale. Her long auburn hair is drawn into a two foot long braid. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She is happy with her job as a Merchant. She turns her eye from what people do, preferring to live and let live. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Merchant arts, while her mother instructed her in etiquette, music and courtly manner. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Heather was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Sabotage a competitor; and revenge
Flaws: Ugly, Fearful. Bonds: Job, Rich, Enemies. Occupation: Merchant
Voice: Slurs words
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
Possessions: 6000 cp.
Curran Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He prefers to wear red clothing when he does not wear armor. His blonde hair is drawn into a tight pony tail with a butterfly scrunchie. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Curran lived on a farm with his mother, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He has been saving his money to try and buy his sister's freedom.
Motivation: Regain custody of his daughter.
Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Attractive, Family. Occupation: Mason
Voice: Sleepy voice
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 5000 cp. Golden pearl (120 gp).
Markosian Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. She carries with her a set of sais on her belt, each one with a opal on the hilt. Her broad hat is riddled with cuts and holes. Her red eyes dart from person to person to random spaces in the air.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. A gypsy cursed her at a young age, leading to her ugly appearance. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She desires power and/or immortality; and marry her brother to traveling adventurers
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Bellfounder
Voice: Relaxed voice
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!