Falkrunn Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a brown armored body suit, with a simple white line shooting up and back down. She has slicked back silver hair. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: Eccentric and domineering, Falkrunn will drive conversation. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born in the east, but her parents moved at a very young age to the south. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.
Motivation: To unite with her brother; and an old rival family wants her found
Ideals: Extrovert. Bonds: Attractive, Family, Immigrant. Occupation: Doctor
Voice: Squeaky
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 180 gp. 1 Half-Plate.
Waywocket Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left arm. She is wearing a long, blue, dusty cloak. Her brown hair is heavily combed to the left. Her amber eyes dart from person to person.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She cannot resist a sob story and will often dote over anyone who has one.
History: Waywocket hails from a village terrorized by drow. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Doesn't want to be a Carter and was forced into it by her family; and to reunite with her old friends
Ideals: Philantrophist. Flaws: Secretive. Bonds: Enemies, Adventurer, Family. Occupation: Carter
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp. Red spinel (90 gp). 1 Backpack.
Uthemar Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'7", this man dresses in collared shirts and wears a proper scarf over his head. He has styled his red hair well, parting it to the right. His eyes are hazel and catlike.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He got into the Apothecary business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Apothecary work with an outfit from a few towns over. Apothecary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Ploughman, but doesn't like to broadcast it.
Motivation: Expand his business.
Ideals: Disciplined, Opinionated. Bonds: Job. Occupation: Apothecary
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Halfling, Draconic, Goblin, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. Embroidered and bejeweled glove (1000 gp).
Damaia Fear, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is typically in her Brewer uniform. Her hair, while still mostly brown, has prominent grey streaks. Her red unseeing eyes seem to look past you.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. Further she is a bit of a stoner and is frequently out of it.
History: Sold as a small child to a brothel owner, Damaia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She helped her mother out around the business and became quite the natural. She ran away from her former home and has been making her living as a Brewer for the past few years.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Disease, Addict. Bonds: Job, Attractive, Mentor. Occupation: Brewer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 220 gp. Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Fire opal pendant on a fine gold chain (600 gp).
Helja Fireforge, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has a moderate pudge and is not very fit. Her hair is always cut to a buzz. Her blue eyes dart from person to person to random spaces in the air.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: Helja lived on a farm with her mother, near the main road leading to a nearby town. She moved out west to avoid the crime she committed. After a long history of fighting, Helja and her spouse have recently divorced.
Motivation: Several ex partners dislike her way of doing things and want revenge; and wants to raise her children well
Flaws: Impulsive, Antagonistic. Bonds: Family, Criminal record, Enemies. Occupation: Beggar
Voice: Slurs words
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 9 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 60 gp.
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