William Conway, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a violet vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is lazy, self-centered, vain, and jealous.
History: He was raised in a plains tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and to protect his home
Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Poor, Nature. Occupation: Armorer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Gnoll, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 190 gp.
Harriet Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. Her white hair, when down, is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Harriet is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She does not believe in violence as a means to an end. She is a dedicated Shoemaker but believes her peers are too gung-ho.
History: Her father raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Harriet took refuge in the ruined castle and found the beat up hand crossbow and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To settle down with her crush; and nothing but the best is good enough for her
Ideals: Extrovert, Pacifist. Flaws: Shy. Bonds: Poor, Nature. Occupation: Shoemaker
Voice: Eastern European accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Ignan, Undercommon, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp).
Tricking Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shortspear, just in case. Her black fur is knotted and matted. Her face is scarred and worn.
Personality: She is a Barber first and foremost. She believes firmly that knowledge should be universal. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has worked as a Barber like her mother before her.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Barber
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 15 (+2) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
Possessions: Just what you see.
Tree Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His beige fur is heavily combed to the left. He has a dull look in his blue eyes.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He got into the Fletcher business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been saving his money to try and buy his sister's freedom.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to be a detective again
Ideals: Fighting, Athletic. Bonds: Enemies, Family, Job. Occupation: Fletcher
Voice: Relaxed voice
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Lone Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her attire stands in sharp contrast to her whip, which is beautifully polished and possesses an ornate carving of a clover on it. She wears her gray fur up. She wears round tiny glasses practically rammed into her face.
Personality: She dislikes all the random violence that takes place in the east. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was born in a small island village. Her childhood dream was to be a Seamstress, but she was a colossal failure. She was granted divine powers by her dying brother.
Motivation: Further expansion of business.
Ideals: Pacifist, Gifted. Bonds: Rich, Nature, Job. Occupation: Bookbinder
Voice: Squeaky
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!