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Advanced [show]


Birel Berevan, Female Elf [Permalink]

Personal [hide]

Description: She has a large tan mantle and cape that has been intricately interwoven into her red robe. She is portly but not overly obese. She has a very tight haircut. She has a dull look in her green eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She enjoys reading and quiet.

History: Born to a pair of adventurers, Birel grew up listening to her father's many stories. She found a children's book about a Elf Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has worked as a Sculptor like her father before her.

Motivation: Regain custody of her son; and balancing her hectic life and new sculptor responsibilities is difficult

Ideals: Logical. Flaws: Sensitive. Bonds: Adventurer, Job, Family. Occupation: Sculptor

Voice: American accent

Attributes [hide]

Birel Berevan, Female Elf Druid 2
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 11 (+0)13 (+1) 17 (+3)15 (+2)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 50 pp. 1 Darkwood Buckler.


Social Check DCs


Anbera Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed glaive, just in case. She has a moderate pudge and is not very fit. She keeps her long white hair kept up in a rat tail. Her eyes are a pleasant violet.

Personality: Eccentric and domineering, Anbera will drive conversation. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Born in a small village she learned the ways of the warrior from her mother. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fortune-teller. She struck the Fortune-teller job and began her own company from there.

Motivation: To reunite with her absent mother; and further expansion of business

Ideals: Extrovert, Fighting. Bonds: Adventurer, Job, Family. Occupation: Fortune-teller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anbera Durthane, Female Dwarf Bard 1
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)10 (+0) 13 (+1)11 (+0)
Skills Investigation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 20 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hobart Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is cut close to his head. His amber unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hobart fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions.

Ideals: Fighting, Athletic, Gifted. Flaws: Disease, Selfish. Bonds: Religious. Occupation: Barber

Voice: Old thin voice

Attributes [hide]

Hobart Whispermouse, Male Halfling Cleric 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)10 (+0) 9 (-1)17 (+3)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Jebeddo Pingun, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a robe, a symbol of strength around his neck, and a monstrous two handed axe on his belt. He keeps his white hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Jebeddo never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He is content; and to end his boredom

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Immigrant, In love. Occupation: Carpenter

Voice: Mumbles to self between sentences

Attributes [hide]

Jebeddo Pingun, Male Gnome Bard 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)9 (-1) 10 (+0)14 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Syllin Ariessus, Female Elf [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. Her brown hair is cut jaggedly and amateurishly. Her violet eyes lackadaisically let the world flow into them.

Personality: She is very quiet and rarely speaks above a whisper. She is skeptical of what others tell her and is slow to trust.

History: Born in a small village she learned the ways of the warrior from her father. At a young age her father died while driving off some drow. Her mother being the stubborn sort decided to stay and helped train her in falchion use. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge; and she wants revenge against drow

Ideals: Fighting. Flaws: Shy. Bonds: Enemies. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Syllin Ariessus, Female Elf Commoner 3
Medium (4'11") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)12 (+1) 15 (+2)11 (+0)
Skills Acrobatics +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs

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