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Advanced [show]


Ralf Mitchell, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He wears a small hat to hide his balding. He has a dull look in his blue eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He plays an instrument quite well.

History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Half-Elves in the north were limited. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he loathes his own lifestyle

Ideals: Philantrophist, Artistic, Entrepeneur. Bonds: Immigrant. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Ralf Mitchell, Male Half-Elf Wizard 1
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 70 gp. Alexandrite (200 gp). 1 Crowbar.


Social Check DCs


Thervan Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a cross on it. His silver hair is matted, messy, and big. His amber eyes dart from person to person.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Entrepeneur. Flaws: Ugly, Mundane, Antagonistic. Occupation: Roofer

Voice: Scratchy, weak

Attributes [hide]

Thervan Markum, Male Half-Elf Warlock 3
Medium (5'5") Half-Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 300 gp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Helgret Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses well, typically a more casual-formal manner. She has styled her red hair well, parting it to the left. Her otherwise smooth face is marked with small tiny scars.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does not believe in violence as a means to an end. She is a dedicated Adventurer but believes her peers are too gung-ho.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Adventurer arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure.

Ideals: Philantrophist, Pacifist. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Adventurer

Voice: Stutters

Attributes [hide]

Helgret Steelfist, Female Dwarf Expert 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)14 (+2) 15 (+2)9 (-1)
Skills Insight +4, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Celestial
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 40 gp.


Social Check DCs


Vicky Solvenstein, Female Half-Elf [Permalink]

Personal [hide]

Description: She likes to wear yellow tank tops with tan skirt. She is portly but not overly obese. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She wears crescent spectacles with a black brim.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Vicky was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Vicky grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vicky. She has recently gotten a pet goose that steals things from people.

Motivation: She feels kind of lost in life; and seeks redemption

Flaws: Shy, Forgetful, Depressed. Bonds: Poor, Criminal record. Occupation: Shepherd

Voice: Sighs a lot, exhausted

Attributes [hide]

Vicky Solvenstein, Female Half-Elf Commoner 3
Medium (4'9") Half-Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)13 (+1) 13 (+1)12 (+1)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Alexandrite (600 gp). Lapis lazuli (6 gp). Smoky quartz (60 gp).


Social Check DCs


Adrie Aloro, Female Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears loose pants and a collared shirt complete with sweater beneath her coat. Her brown hair is braided into rings. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She enjoys reading and quiet.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Spy arts, while her mother instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She was granted druidic powers by her dying sister.

Motivation: Many goblins want her driven away; and she wants random interesting trinkets and junk, hates to throw anything away

Ideals: Logical, Gifted. Flaws: Greedy. Bonds: Enemies, Rich. Occupation: Spy

Voice: Dark and ominous

Attributes [hide]

Adrie Aloro, Female Elf Monk 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)16 (+3) 17 (+3)12 (+1)
Skills Intimidation +3, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Abyssal, Terran
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp. Star rose quartz (20 gp). Alexandrite (400 gp).


Social Check DCs

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