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NPC Generator

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Advanced [show]


Drogo Trowbridge, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He is physically well-built. He sports a long chestnut beard, and similarly colored long hair. His eyes, though not visible through his cowl, are hazel.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a habit of throwing himself into exceedingly dangerous situations.

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to have a good time and be beloved; and to be a armorer again

Ideals: Opinionated, Optimist. Flaws: Impulsive. Bonds: Mentor, Job. Occupation: Merchant

Voice: Soft and melodious

Attributes [hide]

Drogo Trowbridge, Male Human Barbarian 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 17 (+3)11 (+0)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 2000 cp.


Social Check DCs


Eiravel Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair, when down, is lengthy. His amber eyes peer out from beneath his small yellow hat.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a pair of adventurers, Eiravel grew up listening to his mother's many stories. He has chosen to use the inheritance that was left to him frivolously. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he has passion for adventuring and risk

Ideals: Justice. Flaws: Forgetful. Bonds: Rich, Adventurer, Job, Enemies. Occupation: Blacksmith

Voice: Switch between two voices

Attributes [hide]

Eiravel Brinker, Male Half-Elf Rogue 1
Medium (5'4") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)13 (+1) 17 (+3)10 (+0)
Skills Athletics +2, Insight +5
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5

Possessions: 3000 cp.


Social Check DCs


Ernest Presley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has done his best to style his chestnut hair to look like a famous performer. This green eyed southerner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a minor phobia of water and hates getting wet.

History: Ernest was born with his father's beautiful face. He moved out north to avoid the crime he committed. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Job, Criminal record. Occupation: Priest

Voice: Indian accent

Attributes [hide]

Ernest Presley, Male Human Adept 1
Medium (5'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)9 (-1) 17 (+3)16 (+3)
Skills Athletics +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 70 gp. Rock crystal (80 gp).


Social Check DCs


Armara Trust, Female Tiefling [Permalink]

Personal [hide]

Description: 5'4" and lanky with angular features, she is an attractive figure. She tends to wear a large green jacket. She has dyed her greying white hair a little too much giving a sharp white color. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. Flattery will make her almost putty in your hands.

History: She was born the only child of a wealthy merchant. There was a wharf not far from home where she often wandered off to fish. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To prove her worth to the world; and retire the richest woman in the north

Ideals: Artistic, Entrepeneur. Flaws: Selfish, Impulsive. Bonds: Attractive, Nature. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Armara Trust, Female Tiefling Warrior 1
Medium (5'4") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)13 (+1) 16 (+3)19 (+4)
Skills Animal Handling +5, History +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Balifra Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She tends to wear a large grey jacket. She wears her black hair up. Her hazel unseeing eyes seem to look past you.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Animals are drawn to her, and she is able to talk to them.

History: Balifra was born with her father's beautiful face. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She tends to her Ploughman job now, and dutifully fulfills any obligations she has.

Motivation: She loathes her own lifestyle; and expand her business

Ideals: Gifted. Flaws: Disease, Depressed. Bonds: Attractive, Debt, Job. Occupation: Ploughman

Voice: Soft and melodious

Attributes [hide]

Balifra Rumnaheim, Female Dwarf Sorcerer 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)18 (+4) 11 (+0)11 (+0)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Orc, Gnoll, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: Just what you see.


Social Check DCs

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