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NPC Generator

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Advanced [show]


Azza Harm, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a fancy green dress. She has moderate length red hair. Her silver eyes are passionate and lively.

Personality: A deeply religious woman she believes everything happens for a reason. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: Born to a poor family in the city she treasured whatever gifts she got. She found a children's book about a Tiefling Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Wishes to resurrect an old love; and meet up once more with her childhood friend

Bonds: Attractive, Poor, Religious, In love, Adventurer, Enemies. Occupation: Bellfounder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Azza Harm, Female Tiefling Commoner 3
Medium (5'8") Tiefling, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)13 (+1) 9 (-1)14 (+2)
Skills Athletics +4, Nature +3
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: Large well-done wool tapestry (500 gp). Solid gold idol (900 gp). 1 Everburning torch. 3 Tanglefoot bags.


Social Check DCs


Leaf Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she has the majority of her body covered in plate. Her fur is short and white. Her eyes are amber and catlike.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Leaf was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Bonds: Attractive, Slave, Poor, Adventurer. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Leaf Paws, Female Tabaxi Fighter 1
Medium (4'9") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)14 (+2) 14 (+2)17 (+3)
Skills Persuasion +5, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp. Tourmaline (60 gp). 1 Banded mail.


Social Check DCs


Malmûg Haley, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears white painted combat armor at almost all times. His hair is long and red with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. He has a dull look in his green eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He enjoys reading and quiet.

History: Malmûg lived on a farm with his father, near the main road leading to a nearby town. Through the years after Malmûg was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Malmûg's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Gardener, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Gardener

Voice: Speaks with squeezed throat

Attributes [hide]

Malmûg Haley, Male Half-Orc Warlock 1
Medium (6'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)10 (+0) 16 (+3)11 (+0)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Freshwater pearl (16 gp).


Social Check DCs


Aramil Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'3" and is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His left hand appears badly burned and disfigured. He keeps his long red hair kept up in a rat tail. His brown eyes lackadaisically let the world flow into them.

Personality: Aramil hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Aramil was born in the east. At a young age he loved to build and create. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now mingles about in high society.

Motivation: He is greedy.

Ideals: Artistic, Persistence. Bonds: Rich, Debt. Occupation: Barrister

Voice: High pitched and raspy

Attributes [hide]

Aramil Harper, Male Half-Elf Cleric 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)18 (+4) 15 (+2)13 (+1)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Elven, Infernal, Aquan, Celestial, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 600 gp. Alexandrite (1400 gp). Alexandrite (1400 gp). Freshwater pearl (15 gp). Iolite (70 gp).


Social Check DCs


Ghesh Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His silver crest is smooth and relatively long. His gold unseeing eyes seem to look past you.

Personality: He is extraordinarily eccentric. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to loving parents in a slum to the north. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to prove his worth to the world

Flaws: Disease, Insane, Impulsive. Bonds: Poor, Immigrant. Occupation: Sculptor

Voice: Sore throat, cough

Attributes [hide]

Ghesh Skaarzborroosh, Male Dragonborn Ranger 2
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Darkwood Buckler.


Social Check DCs

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